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EA_Blueberry's avatar
EA_Blueberry
Icon for Community Manager rankCommunity Manager
6 years ago

Re: bloodhound passive problem

@rolliejnr 

Are you getting the number 90 from the patch notes that were related to the scan?

Bloodhound

  • Eye of the Allfather
    • Enemies scanned now are tracked in real time instead of leaving a ghost image behind. The tracking lasts for 1.5 seconds.
    • Increased the angle of the scan to 110 from 90.

9 Replies

  • WoahItsTea's avatar
    WoahItsTea
    6 years ago

    @EA_Blueberry RollieJnr is a friend of mine. I'll let him know you replied to this. I believe he is talking about the Tracker tactical changes in the same patch notes:

    • Tracker
      • Increased clue duration to 90 seconds from 60 seconds.
      • Fixed a bug where energy weapons wouldn’t leave behind weapon fired clues.
      • Fixed a bug where movement clues would sometimes not be generated. 

    In game, he found that Tracks left by enemies still disappear after 60 seconds and he thinks this might be connected to Wraith portals as they also disappear after 60 seconds.   

  • rolliejnr's avatar
    rolliejnr
    6 years ago

    No sorry I meant his passive that woahitstea has just said. His tracker passive not his q. It's just that the normal time was increased to 90 from 60 but the game still removes the ping that enemies made at 60. I thought that wraith portals disappear at 60 seconds too and that may be affecting bloodhounds passive. Sorry for the confusion. I have also noticed that when on a zipline as bloodhound the ultimate would instantly activate but this doesn't happen. What does happen tho is that the animation for normal activation is used but is bugged on the zipline. Hope you know what I mean and can try it out and see what I mean. I think having the ult insta activate on a zipline is great cause it makes you think if you need use it or not. Thanks for reading EA_blueberry

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