Forum Discussion
3 Replies
- Balladalidila3 years agoSeasoned Ace
I would assume that most people who doesn't spam it because they are frustrated or blaming also think like you, i.e they wanna be helpful. I guess what I've realized is that those here-is-the-enemy-pings from downed teammates usually wont communicate any useful information.I mean, first of all its very easy to miss and ping at the wrong location but lets assume that the downed teammate pings perfectly at the enemy model. Then we have the problem that that ping only make sense from his position relative to the enemy. If I am approaching the situation from another direction, it doesnt really tell me anything about the enemy's position other than he most likely is pretty close to the downed teammate, at least in line of sight. But I already know this. Also if I am that close, I generally have no problem of detecting enemies based on sound.
I guess the only time it would be useful is if the enemy is sitting totally stationary and try to hide. If he heals, I will hear it and the pings will just be obstructing. But if his plan is to sit and hide for some reason, then I guess a ping might help me. Anyhow; I have been fooled so many times by enemy here pings on the wrong place and spams might actually lose me fights when all I see is red markers everywhere. Guess my preference is to mute pings. Its just a shame all pings are muted.
- @Balladalidila Fair point, although I've had fights where the pings had actually help keep me alive to the point where I was able to win the fight. My problem is with the non-stop ping where it sounds like the player just has a macro or autoclicker going.
- Balladalidila3 years agoSeasoned Ace
Yes that is also annoying. I also find it annoying when people just keep spam pining their banners followed by the respawn beacon when they are dead, even if you are still fighting the enemy team that killed them.I guess I just cant see no real use for allowing spam pings, whether it be enemy here, banner, respawn etc. I think 1 ping every 3 seconds or so would be enough to cover almost all situations and I think Respawn should go by the reality of how things play out in games, especially with randoms, and do something about it. Ideally people would know when and how to ping but sadly, this is far from the situation in reality. I mean as a matter of fact, a teammate getting knocked IS the communication that "enemies are here" by default. To be able to spam "enemy here" 10 times every time in happens is pointless.
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