reconzero
2 years agoSeasoned Ace
Re: EA and Respawn should reflect. (adjustment of the aim assist, matchmaking, ETC)
@coffeedderall
"The average MnK player can't one clip you with an r99 almost every single time. But the average controller player can."
We don't need to launch into a debate about what qualifies someone as an "average" player, but I feel pretty confident that one-clipping a moving target is the exclusive domain of a fairly small percentage of top-tier players. Having used controllers since 2001, always on shooters, and with 25k matches in this game alone, I can say that a true one clip from an enemy in my lobbies is rare, and from me as the shooter are virtually non-existent. Not sure where the watershed might be, but if I had to guess I'd say it's in diamond. I'm sure platinum players do it, but if you're looking for consistency I'd say higher. Just a guess. I'll certainly allow for correction from people who know more about high-tier lobbies than I do.
"There are plenty of good controller players who have proven aim assist isn't necessary if you're good enough and practice"
Plenty of what??? Streamers and pros? I'm neither, and I'm confident in saying that normal people, the vast majority of players in this game, are also neither. They, WE, are not looking for a second job. Already have one and one is enough. Normal people are not going to spend hours in the firing range practicing so they can be handed half of their old accuracy rate when they finally get into a match. And for what? So a handful of diamond-tier players can finally have it proved to them that there's more holding them back than a handful of master-tier controller players?
Yes, there's a problem. Get rid of crossplay, by all means. But then you still have a problem of whether you segregate pc lobbies by input, and if you do then how do you prevent people from cheating input detection?
"The average MnK player can't one clip you with an r99 almost every single time. But the average controller player can."
We don't need to launch into a debate about what qualifies someone as an "average" player, but I feel pretty confident that one-clipping a moving target is the exclusive domain of a fairly small percentage of top-tier players. Having used controllers since 2001, always on shooters, and with 25k matches in this game alone, I can say that a true one clip from an enemy in my lobbies is rare, and from me as the shooter are virtually non-existent. Not sure where the watershed might be, but if I had to guess I'd say it's in diamond. I'm sure platinum players do it, but if you're looking for consistency I'd say higher. Just a guess. I'll certainly allow for correction from people who know more about high-tier lobbies than I do.
"There are plenty of good controller players who have proven aim assist isn't necessary if you're good enough and practice"
Plenty of what??? Streamers and pros? I'm neither, and I'm confident in saying that normal people, the vast majority of players in this game, are also neither. They, WE, are not looking for a second job. Already have one and one is enough. Normal people are not going to spend hours in the firing range practicing so they can be handed half of their old accuracy rate when they finally get into a match. And for what? So a handful of diamond-tier players can finally have it proved to them that there's more holding them back than a handful of master-tier controller players?
Yes, there's a problem. Get rid of crossplay, by all means. But then you still have a problem of whether you segregate pc lobbies by input, and if you do then how do you prevent people from cheating input detection?