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Re: Easy fix for Cheaters, this will solve everything.

@Babbediboopi i mean there's a few different ongoing technologys out there. i'de imagane something as simple as overwolfs replay would do, that is a 100% accurate playback footage, and you can have algorithms that recognizes a death by a player to activate it and have all the data stram onto another dedicated server other then from your or another players local client recordings. Simply put, not use the game client, but create a complete new integrated server that issues only replay frames.

Your thinking in the steps of the default kill camp setup that like old cod, or pubg has. Which by all means i agree suck. Im talking about building something completely new. Companies should try to perfect a working kill cam feature. All im saying, with all the in deph research i've been doing for years, is that it is in fact possible to create an instant and accurate flow. Don't have to tunnel vision onto an already existing technology that devs use, they do so cuz it's easy. Like people use same engines all over in games, easy.

2 Replies

  • Why do you assume I'm not a programmer? I'm not a game developer by any means, but I do full stack web development and have friends who do game development.

    Regardless, this is still technology that would cost a lot for next to nothing in return. This isn't a "just capture my display" replay, this would have to be a full match replay.

    On top of that, you'd need some sort of middle ground between the client and the server. You've got to remember the server does a lot of trying to predict players movements, so when it comes to replays, a lot of it would probably be server movements instead of actual player movements; while identical, you'd never get the full picture.

    And again, storage space for something like that would outweigh the small benefits we'd get from that. Apex is a huge game with a lot going on at once, they're already pushing the limits of the engine as it is.

  • SirRobL's avatar
    SirRobL
    5 years ago

    I pulled this of in CS LAN party game comps. So why cannot they?

    They would not need to keep it all. They would only need to keep the few records that get reported. And not any longer than is needed for a review.
    Think of it as a flag system. If a player get flagged many times during X number of games, they keep the recording for review. Just 1 or very few flags get ignore and data removed.

    "so when it comes to replays, a lot of it would probably be server movements instead of actual player movements; while identical, you'd never get the full picture."

    This has been a problem with any kind of kill cams used. But in the proven systems like in CS, people know this and the PRO's only care about the things that proove aimbot and wallhack, and other blatant cheats (speed hack etc).  

    "would outweigh the small benefits we'd get from that"

    NOT AT ALL. Let me remind you that this is a competitive games that wants to be a huge part of E-sports. Fairness and trust is EVERYTHING in that regard! 

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