Forum Discussion

Re: Hipshooting has to much of a Handicap!

@xpl0itsWell, in the Firing Range, the dummies are standing still. Plus, in a game, you probably won’t remember where the hip-fire bullets tend to go, and you’ll be strafing all over. The enemy will also be strafing, so it is at least somewhat difficult.
Besides, it’s part of the game that hip-firing is easier at close range. This adds more complexity to gunfights.
I don’t see how gameplay would suffer because of this. In fact, I think it makes it even better, as you can have a pro player with a shotgun come in and land most of the hip-fire shots and wipe a squad.

10 Replies

  • xpl0its's avatar
    xpl0its
    6 years ago

    The point I'm trying to make is that the distinction between Hip Shooting vs ADS is not realistic. Being a Pro and wiping a squad has nothing to do with anything you are saying.

    I'm only saying, what sort of level of realism are we suppose to be expecting here from the developers, in regards to pointing a gun, an shooting an object. When you use ADS point and shoot, the difference then does become more realistic, if you are understanding the differences here.

    ADS is more realistic, Hip Shots aren't, I guess the way in which this can also be described is that there is a 'Lack of Balance' in game play between the two.

    I am talking about that when you hit someone with a Hip Shot, vs ADS, Hip Shots will register with less damage, as if you aren't hitting them in the same exact place, to then receive the same amount of damage.

    So, said another way, rhetorically speaking. You hit someone as an example on the head with a Hip Shot, then you hit someone on the head ADS, you will always receive lower damage points with the Hip Shot, because as I'm trying to point this out, EA/Respawn, handicapped this. I believe the idea here is, because while it's true that it can be more difficult to shoot using Hip Shots and have better accuracy over ADS, it still should never be considered that if you do hit someone in the same place when using Hip Shot, that you receive less damage for it.

    Make sense now?

    I know how to Hip Shoot in this game, I can kill people Hip Shooting all day long, I've been doing it since Season 1, I have over 1000 hours in the game, I play Apex on average 40 hours a week, I am an extreme gamer, and I'm only saying what I just did about my experience, because I see this very clearly.

    Hip Shooting simply has a handicap in this game, that isn't working correctly or accurately!

    The DEV also made Hip Shooting less accurate, as if it is truly more difficult and it's not, it just takes more practice is all. Consider it like this, if you were in real life standing in front of someone only 15 feet away and just pointed a pistol at someone, do you think it would be difficult to hit them? The answer to that is simply someone's skill level is all, but this game does not reward that in Hip Shooting, it's always handicapped to make you think it's harder, and it's only harder with less experience and skill.

    I understand the idea here from the developers perspective to make it appear more realistic, because overall, yes trying to just point a weapon and shoot is going to be more difficult, but it doesn't mean it's not possible, it's just that we are still dealing with a Handicap system in place in regards to this, that does not change at skill levels.

    The Hip Shooting handicap should be removed, simply because some people can do it with great accuracy, and we should not be penalized in this way when using the weapons.

    SUMMARY: As I mentioned, 'The Balance Here Between The Two Is Not Correct'...

    P.S. So this is not about how good or bad someone is, or movement when people strafe, just stand in front of the dummies and hip shoot them and ads shoot them and see the difference in damage registration.

  • @xpl0its I see your point. I was not aware that hip-fire bullets do less damage, and I will test that ASAP. You tried this in the Firing Range, yes? I will try it as well.
  • xpl0its's avatar
    xpl0its
    6 years ago

    Yes in the Firing Range I have tested this... I'm standing at the end of the platform, just before it slops down, is where I was shooting from.

    I think this is a pretty common thing in FPS games, after all the DEV are trying to bring realism, so of course just pointing a gun, vs using a scope even in real life, it can be more difficult, that doesn't mean it's always going to be like that.

    Even in PUBG I see this, I also see this in COD Warzone, and Warzone is even worse with trying to Hip shoot people, it's more difficult.

    So I get it, but I wish there was a way for the DEV to not handicap it as much, and I'm sure there is, if they wanted to sit down and work it out, to make it better, especially for Close Range shots being fired at someone only 10 feet in front of someone, as an example.

    I think it really should get down to just a 'Distance Factor', depending on the distance, which a greater distance does become more difficult, then at anything as an example past 20 feet, is where we see something like this come more into effect, but when standing only 10 feet away with a Heavy Weapon, and it's an easy shot, then this is just plain silly, and now we are ruining the gaming experience.

  • @xpl0itsYeah, I think you mixed something up, because there is no difference in damage done between hip-fire and ads.

  • I think you may have been hitting leg shots, which do reduced damage.

    Rip in the chat for you, I guess.

  • Sir_Named's avatar
    Sir_Named
    6 years ago
    @DaleWWilson95 He might mean that, but he states many times that the hip-fire isn’t balanced because it does less damage. Which I have now proven false.
    Also, I’m not sure hip-fire aim assist is stronger, it probably is the same but is more noticeable. And PC doesn’t have aim assist, so it wouldn’t affect them at all.

About Apex Legends Feedback

Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.33,503 PostsLatest Activity: 2 hours ago