Forum Discussion

Re: Ideas for New Character Abilities

Ultimate Ability: Ability EMP

I think this is already in the works (at least according to datamines). Either way I approve.

Ultimate Ability: Team Pheonix

I would rather this be a one time passive that only affects the character, regens full health and (1.7 sec invulnerable time)

Ultimate Ability: Guided Missile

Think this is pretty cool.

Tactical Ability: Zip Line Cutter

I think this should be a long tactical (40s), but it has a quick charge up (faster than path's) and remove all objects (pads, lines, doors)

Tactical Ability: Proximity Mines

Maybe a knockup animation

Passive Ability: Duel Pistols

This may over complicate their interface design, maybe copy of the same gun, increase reload time, share the same ammo.

Passive Ability: Orange Zone Resistance

Probs the former

Passive Ability: Boxing Punch

Great

Passive Ability: Progressive Shield Recharge

Great

Passive Ability: Faster Jet Pack

Great, maybe make the player also have higher jumps/hover by holding jump

Passive Ability: Fast Zip Liner

Great

Passive Ability: Fast Reload

Great

Passive Ability: Long Throw

Great

Passive Ability: Bigger Storage

May overcomplicate the design, maybe X2 what you already have, say you can get only 60 shotgun for a slot, now it's 120 for a slot

Passive Ability: Telepathic Medic

This should be a tactical (but it's kind of meh, reminds me of tf2)

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