Re: Ideas To Handle Rule Breakers
@reconzero I understand the concern, so I'll explain the points:
"1) How long players of two different teams have been near each other"
- This is to look at if two teams have been traveling together, hiding in a building together, etc. Yeah, it could flag people hiding nearby another team. I've set up in a building before, only to notice an Octane hiding in the corner. But, keep in mind that this wouldn't be the only factor in determining teaming.
"2) How many times they shot at each other"
- This is to look at how each player on the team is fighting. If they're only knocking down one or two players, shooting every so often, etc. they'll get flagged. Here, the idea is to see if they're actually fighting each other, or if they're damage farming. Then when its just the teaming teams left, it checks how quickly a team dies, (most teamers would have one designated to win, while the other dies to them or runs out of the zone).
Point 1 and 2 both would tell the story of how these players are traveling together, but aren't squadwiping each other until the very end.
"3) How many times they healed, (especially in line of sight of each other)"
- This means that two or more teams are directly right next to each other, healing. Sure, there can be times where a player could be hiding nearby, but if we had stats to look at, it would see that the player hiding is barely moving and that no one is aiming their sights at them. This point is mainly for those who heal directly in front of one or more players of an enemy team. Getting caught healing shouldn't be an issue either, as you'll usually get shot at or forced to cancel the healing and to run. This would suggest that the player being shot at or forced to stop healing and run is trying to avoid dying to the other team.
"4) How many times an ability, (like Lifeline's drone) was used by an enemy player, (especially at the same time as the team who's Lifeline had dropped the drone)"
- Yes, there are times where you may use an enemy's Rampart turret, go up an enemy's Horizon tactical, or use an enemy Alter's tactical/ultimate, (and there's also abilities others can use from other legends, such as Loba, Wraith, Octane, Pathfinder, etc.) The point here is to see if other teams are using these abilities to fight the team who used them or to fight with them.
A few examples of teaming:
- Two teams going across a Pathfinder zipline at the same time, (and they're not shooting at each other)
- Two teams going back to the Void Nexus, where the Alter team activates it, and the other team follows through when the portal opens up, (and they're not shooting at each other on the other side)
These type of thing would indicate that players are working together, rather than trying to take each other out. It would be very obvious if two teams are sharing a Lifeline drone together.
"5) If a player got line of sight on another from a different team, but didn't shoot at them, (this one is tricky as sometimes we pick fights. The idea is to keep track of each time where players of different teams are just looking at each other and not doing anything to kill the other)"
- This is most likely what had concerned you, and there's been times where I've seen teams run by, but didn't shoot as I was a solo, and they were a trio. This point is meant to be along side the other points. Its not standalone. Besides, going based off of sights alone, you might as well punish everyone from the start as you can see everyone dropping during the skydive. This point applies more towards multiple players looking at each other. If two enemy players see each other, and they're not doing anything, it be flagged.
I also understand that there's times where one wouldn't notice another player was within view. I've had randoms who hated the rocks on World's Edge, because they had dealt with several "Roctanes", (Rock + Octanes), hiding on the rocks with a gray skin, and they would get ambushed by them. These instances is a reason why point #5 wouldn't be standalone. Its not enough to determine teaming, especially when off drop, two players with no guns could run into each other and then run in two different directions. I've had that happened multiple times as well, although I'm usually punching at the other person, unless their teammates were nearby.
If there's enough flags to determine that the teams are playing together, then it would be considered teaming. I would say that Lifeline's drone would be the one standalone, as players wouldn't heal together unless they're teaming or didn't notice the player next them had no nametag.
Not realizing someone is an enemy player is actually easy to do, and I've had it happen before during the first few months of the game being out. I was playing as Lifeline and my teammates were Wraith and Pathfinder. When we had landed, Wraith landed near me and we traveled together, looted together, etc. Then at the same time, we both realized... "wait... this isn't our teammate", when I heard Wraith's voiceline saying, "I'm being shot at". About 30 meters from us, my Wraith, and their Lifeline, were fighting each other, and that's when we realized we were with an enemy player. It was actually pretty funny. (Remember at this time, we didn't have a voiceline for, "an enemy landed with me". This is also the main reason why we have the voiceline now).
Another point I forgot to make, would be loot sharing. If a team is dropping items and another team is picking them up, then it should be flagged if there's no fighting. Sometimes players give up, and drop all their items, or they drop items to fist fight the last team, and the other team might pick up a gun because they were losing the fist fight. In the instance of giving up, if the player who drops the items fall off the map, or gets shot down, it shouldn't really be counted.
Honestly, end game fist fights are so much fun. I remember fighting a Wraith, Pathfinder, and Octane team back in S1. They accepted the challenge, and everyone dropped all their items, (besides Wraith, who kept their guns on them). The fight became a 1v1, (I was by myself), and I would heal at the end of each. I punched out Octane, healed, punched out Pathfinder, and then before I could heal, I watched Wraith look at me, look at their knocked teammates, back at me, and then I was shot by a Wingman. Honestly, watching them decide not to test fate made losing fun.