Re: Jitter Aim
@Balladalidila
As far as I know the base version of apex (not mobile) is not running on the Unreal Engine but using a modified version of the Source Engine (similar to Titanfall 2).
From my understanding "jitter aiming" is basically using the feature of "Aim Smoothing" in an unintended way. Tho Aim Smoothing is probably a feature the devs want to keep to make tracking more user friendly (especially for longer ranges if I'm not mistaken). I'm not entirely sure how the feature operates so idk how hard it would be to remove jitter aiming while keeping the intended use intact.. I think you could probably implement a short cooldown for recoil smoothing whenever you change the direction your tracking.. But I'm not sure if respawn wants to look at this atm anyways.
I personally things it's pretty strong in the situations where it's useful but due to its limited uses (and users) I'm fine with it ig. Don't like such "mechanics" that involve "unnatural" movement in general tho.. gives me Minecraft PvP jitterclick vibes xD