Forum Discussion

Re: Leave Buster Proposal

They might. Or they could get to final 2 squads.

Just last night I had one guy quit off the hop, the other guy quit after about 6 minutes (his kid wanted to play a game). I ended up getting to final two squads, solo - with 10 kills total. Is it fair to penalize those guys for 15-20 min? I don't even know if the first guy crashed or not.

4 Replies

  • Jeeha0's avatar
    Jeeha0
    Rising Adventurer
    7 years ago

    I am not proposal to wait for the full team to leave the game. I am all for having to wait 90 seconds for your banner timer to run out of time. It will be less than 90 seconds if your full team dies before the timer ends. The problem is that people can leave and enter another queue within seconds.

  • @Jeeha0 *IF* is the active word here.

    I fully understand what the problem is, it's been talked about at length by many people on this forum. You seem to be assuming that I'm not grasping what you're trying to communicate.

    Restricting people from matchmaking until the squad they left in the last game is finished is not the best approach, because - as I stated above, the person who gets left alone to play the match could last another 15 minutes - or even right to the very bitter end.

    How would you feel if your game crashed or you got an error and then you couldn't play for 15 minutes because of something that is completely out of your control?

    Sure, you could go make a sandwich or find something to do... but what happens when you join another match and you get another error/get disconnected and have to wait another POTENTIAL 15 - 20 minutes - for something that was out of your control. Is that fair to you?
  • There should be a disincentive for people to disconnect, but you really need to make sure you're not punishing people who experience crashes.

    If I remember rightly one of the Halo games had incremental bans like someone has suggested. Something like 30sec for fist offence inside 15mins, then 1min for 2nd offence, 3mins, 5mins etc etc. In addition i think they could only get back into their original lobby for the time of their 'ban'.

    The aim was to 'timeout' people who genuinely rage quit by making them wait an ever increasing time and/or forcing them back into the game they quit. But at the same time it didn't penalise the occasional random disconnect or shutdown as it'd take more time to load the game than the lengths of 1st and 2nd offence bans.

    I hope that made sense.....

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