Re: Legend buffs and nerfs
@MinusFortyP
Octane doesn't really need a stim buff. His ultimate needs a buff if anything. Ever since I started this game, I fail to understand the point of his jump pad. If it would actually activate glide mode upon peak point, we could have a nice mobility ultimate for quick repositioning.
Mirage's main issue is that his abilities rely way too much on "enemy stupidity" - in a sense. By now I don't fall for the mirage decoys anymore, and instead they give away their position and I have an easy time tearing them apart. I believe one good way to fix that would be to make it a win-win for Mirage eitherway. If decoy gets killed, enemy location revealed. If decoy survives, receive 20 health/shield or potentially even a third shield healthbar once decoy despawns naturally. Just a quick thought.
Gibraltar is very fine as he is. PERHAPS at the very most, 10 shield loss when entering/exiting the shield for both friend and foe.
Caustic, I don't know.
Bloodhound's ultimate does indeed take very long to charge. Although I see that as the least problem.
Pathfinder's only problem is that his hook's pull is way too strong and should be lowered. His acceleration from low to max speed feels almost instant.
Agreeing with Lifeline. Blue boxes don't feel spread out enough for the loot being white most of the time.
Crypto's drone is enough right now. Although one function I would wish for is that an active drone investigates pings automatically if they're in range.
Octane doesn't really need a stim buff. His ultimate needs a buff if anything. Ever since I started this game, I fail to understand the point of his jump pad. If it would actually activate glide mode upon peak point, we could have a nice mobility ultimate for quick repositioning.
Mirage's main issue is that his abilities rely way too much on "enemy stupidity" - in a sense. By now I don't fall for the mirage decoys anymore, and instead they give away their position and I have an easy time tearing them apart. I believe one good way to fix that would be to make it a win-win for Mirage eitherway. If decoy gets killed, enemy location revealed. If decoy survives, receive 20 health/shield or potentially even a third shield healthbar once decoy despawns naturally. Just a quick thought.
Gibraltar is very fine as he is. PERHAPS at the very most, 10 shield loss when entering/exiting the shield for both friend and foe.
Caustic, I don't know.
Bloodhound's ultimate does indeed take very long to charge. Although I see that as the least problem.
Pathfinder's only problem is that his hook's pull is way too strong and should be lowered. His acceleration from low to max speed feels almost instant.
Agreeing with Lifeline. Blue boxes don't feel spread out enough for the loot being white most of the time.
Crypto's drone is enough right now. Although one function I would wish for is that an active drone investigates pings automatically if they're in range.