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Re: LMGs is really OP for now

Every other shooting game has one immediate counter to LMGs and how oppressive they are: recoil/spread.

These weapons are currently so easy to manage that they make a fair portion of the loot pool a joke. Spitfire is a problem? We can put it in the CP but we can also release the Rampage and make the L-STAR turn you into a one-man tank instead of balancing the spitfire. Why grab a G7 scout when a Rampage can match if not beat that DPS at range, and absolutely dominate close range with a thermite? Why grab a volt when the L-STAR never has to reload (when used properly) and has ridiculous stats like its headshot multiplier and the fact that its projectile sizes are well thrown footballs? 


I get wanting to cater to casuals in a BR that needs casual players for revenue, but the weapon balancing in this game feels like it's done by a fresh high school graduate. Every season there has been a new major exploit of a gun, and instead of balancing weapons they're just hard nerfed or hard buffed. The longer I play this game the more I feel that it does not reward players who grow their skill and improve, but only seeks to reward players who just installed the game until they get bored of it. 

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