Re: Mirage in ranked
@PholanxTTV Two ideas I'm lazily tossing out here.
#1 Have the Mirage decoys raise their guns to fire if they get within range of an enemy. They obviously do no damage but it increases the chances of enemies shooting back or lets the player know that his decoy engaged someone and in what direction. Additional scouting but far less information than crypto or bloodhound give.
#2 When Mirage goes down have him spawn multiple decoys that crawl away in different directions. All invisible of course. Gives him an added chance of escaping.