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Re: Plz, stop putting me into sweat pub lobbies after win/decent game

@SuperSletsen 

In a BR like this, you  just cant expect a matchmaking that prevents a guy with 1.4 K/D from having a couple of 4k, 20kill players in their causal lobbies. Lets be honest here: I am a typical Diamond player, that is, 2.5ish K/D and 3k badges with most legends and 4k on my mains I play but pretty far away from ever reaching Master etc, and at my skill level I usually have like 3-4 player with Predator trails in my lobbies on EU, and most times I die in a fair 1v1, its a current or past Predator.

Yes, it can feel a bit pathetic when 3 Predators feel the need to group up just to pub stomp and that happens sometimes but usually, the Pred players are queuing solo and therefore teamed up with randomly skilled players.  

Bottom line is that your demand is just not possible. So who should the Predator-skilled players get matched with? Only each other? Queue time = 20 mins for causal. Or should they create casual lobbies with only players like me, i.e Diamonds, masters and Predators? Who would want to play casual games that exactly feels like Diamond+ ranked?

No, the solution is a BETTER RANKED SYSTEM, free from smurfs and stupid soft resets. Then, players at all skill level could play against equally skilled players at all times. 

2 Replies

  • Littumulkero's avatar
    Littumulkero
    5 years ago
    @Balladalidila

    I suggest to add more stages to Ranked. Too much players end up in platinum and diamond. I think it would be good thing try to divide this middle section more.

    Game play still rewards more for slow play and 3rd partying. And because of the points you spend to take part rank games players start to play more cautiously. There is really no room to play outside meta. Reworking points system is not the solution. I remember when people complained on earlier seasons that placement is having too much weight. It has been changed but still there is so many teams in last ring.

    Perhaps we need something totally new to make ranked and pubs play more versatile. As we know now games slowly rolls towards the 20min mark slug/ultifest. Not optimal conclusion if you ask me.

    How about if the last ring would be big enough and it would not close totally but instead it would start moving and thus forcing people to move with the ring. At least it would be different..
  • rdm_rollin's avatar
    rdm_rollin
    5 years ago

    There is a very simple solution to the sbmm and cheater problem, at least a big part of it.

    Install a Paywall. Only people that buy the Battlepass are allowed to Play ranked.

    Very few people will buy multiple Battlepasses to Smurf in ranked.

    Even fewer cheater will buy Battlepasses to cheat there way through ranked.

    Next step could be a ranking system for your teammates. You can rank your  random squad mates after each match. 1 to 5 stars. People with low ratings play only with other low rated people. So hater will play after a while only with other haters. Same goes for early leavers, cheaters, solo droping players and so on.