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Re: Respawn's mixed signals on camping

easy fix: min 300 damage, 1 kill stats. You HAVE to engage in order to achieve this, but its also very easy to achieve even with two allies outshining you. Also, the whole point of the increase to the damage is to stop people camping in places where they shouldn't have access to, as the zone is supposed to restrict those areas from play. Noone is going to run into Relay through the zone to try and catch the campers sitting there, but people will go exploring all the areas INSIDE the circle. Cowards camp, predators hunt them down and pick them off.

1 Reply

  • I don't think that would work because you'd get the team who land, get into 1 fight and then go to their same hidey holes.  The idea for the elite lobby should be that you compete to get into it.  Qualification shouldn't come from the absence of competing under any circumstances otherwise you end up with the same result : people hiding in the field behind repulsor or under the houses near southern watchtower, or in any of the other 50 places that I've seen them in which I didn't even know existed before this patch drove the rats back into holes.

    I'm thinking PURELY in terms of the effect this system has on the wider culture of how people are choosing to play the game and anything that encourages them to rat around under things and actively avoid players for 10 minutes of the game is just bad.

    The quickest fix would be to remove the badge displaying your 'elite' streak, there'd be no record of anyone's lameness then and the smoldering dungheap players wouldn't have a reward for crawling around the edge of the map and the competitive personalities wouldn't adapt their playing to hang out and shy away from the game to keep a streak which shouldn't matter.

    Ranked mode can't come fast enough tbh because at least in the higher tiered games there'll be shame attached to playing like a scumbag (He said, optimistically).

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