Re: SBMM complainers...So how would your SBMM work then?
"Well for one, ranked percentages are a bad measurement as even preds can still be in bronze rank and many diamond-pred skilled players don’t even touch ranked."
Yeah I mentioned that in the OP but like I said; its kinda the only estimation of the player skill distribution we have, right? I mean, it doenst take into consideration that it it can be miles of skill difference between a Diamond 4 and a Diamond 1, or that the player count distribution in especially Platinum and Diamond probably is heavily skewed to the lower tier (many in D4, few in D1 etc). I just used those numbers to give a rough model how the general skill distribution may look like, just for the sake of the argument..
"’d say connection based is the superior way to do it. Completely coincidental and on average you would have a 50% chance to run into an average player, 30% chance to run into a below average player or above average player, 10% chance to run into a new/bad player or high skilled player and so on. "
If you mean that the SBMM should just pick the last 60 players that pressed "play" and put them in a lobby, in random teams, then I could not agree more. Thats how I see causal gaming, especially in a BR. It would result in the shortest queue time for everyone and that is the ONLY model that would make K/D a real measurement of your skill. Because it doesn't take a genius to understand that your K/D depends on the skill level of your opponent in comparison to your own skills. So only if the lobbies followed the overall skill distribution of the player base would a K/D stat say something meaningful of your skills, i.e where you are skill wise among all players.
The only problem that exist now and still would, also with a "connection based" matchmaking, is ofc how to handle random solos vs premade squads, especially premade full predator trios. Hrmmm