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Re: Skill-based Matchmaking is mandatory for better player experience.


@TSF_VindictiV wrote:

@Caluka1337   Finally, because you experienced bad matchmaking in OW then it must mean it will be bad in all other games? Is that your argument?


To be fair, the matchmaking in Overwatch is ABSOLUTELY TERRIBLE.  It should not be used as any sort of benchmark for accurate/good matchmaking but rather an example of what not to do.

3 Replies

  • VindictiV_V's avatar
    VindictiV_V
    Seasoned Veteran
    7 years ago

    @Mechdemon  I would agree with that. In OW there would be times where I would be half drunk and our team would still ROFLstomp the enemy team, othertimes even if I was trying to win our team would be getting the noobs and we would be decimated in mere minutes. The matchmaking in OW really felt like there was no matchmaking at all. 

  • GrimyHR's avatar
    GrimyHR
    7 years ago

    @Mechdemon wrote:

    @TSF_VindictiV wrote:

    @Caluka1337   Finally, because you experienced bad matchmaking in OW then it must mean it will be bad in all other games? Is that your argument?


    To be fair, the matchmaking in Overwatch is ABSOLUTELY TERRIBLE.  It should not be used as any sort of benchmark for accurate/good matchmaking but rather an example of what not to do.



    problem with overwatch is not matchmaker itself but the stat it is based on, the hidden mmr, issue with it is when you do too good, better than average stats with that hero on that map at that sr your mmr skyrockets and the game starts expecting you to carry the game and will actively start to sabotage you with low mmr players in your team so the hidden mmr averages out between both teams and if you are playing a hero or role that cant carry you are *, and will stay * even when losing 20 games in a row if you leave your mmr high with high stats. you can cheat the system with doing * like mostly dps moira and get from silver to platinum easily as your average heal will stay under 10k per 10min and game will reward your bad behaviour with better teammates. granted you need to do good as dps moira still.

  • CooloutAC's avatar
    CooloutAC
    Seasoned Ace
    7 years ago

    @GrimyHR wrote:

    @Mechdemon wrote:

    @TSF_VindictiV wrote:

    @Caluka1337   Finally, because you experienced bad matchmaking in OW then it must mean it will be bad in all other games? Is that your argument?


    To be fair, the matchmaking in Overwatch is ABSOLUTELY TERRIBLE.  It should not be used as any sort of benchmark for accurate/good matchmaking but rather an example of what not to do.



    problem with overwatch is not matchmaker itself but the stat it is based on, the hidden mmr, issue with it is when you do too good, better than average stats with that hero on that map at that sr your mmr skyrockets and the game starts expecting you to carry the game and will actively start to sabotage you with low mmr players in your team so the hidden mmr averages out between both teams and if you are playing a hero or role that cant carry you are *, and will stay * even when losing 20 games in a row if you leave your mmr high with high stats. you can cheat the system with doing * like mostly dps moira and get from silver to platinum easily as your average heal will stay under 10k per 10min and game will reward your bad behaviour with better teammates. granted you need to do good as dps moira still.


    So how is it for League of Legends then.  Because that feels like the most competitive game I ever played in my life.   Meaning almost every match seems very balanced and sporting.

    I also think Titanfall 2 has a great matchmaker.  Usually always close matches in that game even though it has such a low playerbase and extremely wide skill gap.    Respawn did a good job there don't see why they can't do the same here.

    I've never had long queues even in titanfall 2.

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