Re: Some ideas to balance the game
(replying to EA_Blueberry) I mean, it's understandable given the impact that has on skewing impressions of weapon viability and all...but I don't think hit registration is necessarily a factor in figuring out that differing size hitboxes in a first person shooter has to be balanced using artificial means.
And I think you've seen my feedback on the wingman?
No doubt we'll all appreciate the results of improving hit detection. Just want to point out that if this stuff could be swept in on the side...that'd be pretty swell.