Forum Discussion

Re: Ttk changes apex legends

Apex is definitely the least tactical major BR game out there. It's a very run and gun game, and that is exactly because the TTK is so high (and I'm not even saying it should be lowered). But I keep hearing people say a high TTK means more tactics, but it's literally the opposite. High TTK+healing mechanics=demand for close-quarters combat. Snipers aren't that great for kill counts. They're a DPS support that only gets kills if someone else is assisting or if the target is a potato. Mid range is useful for lowering shields and health, but with high TTK+healing, you have to dive in and finish them off or you've wasted all your time. Add to this the speed and movement style, and you've got yourself an arcadey run-and-gun hearkening back to Unreal Tournament. You have to move in and land every shot. You could make the argument that the speed and mobility make flanking and positioning a more fluidly tactical experience, but again you run into the wall of high TTK, which still places fights where you outflank on potentially even footing. Take a look at some popular low TTK games. CS GO is fairly low TTK and it is pretty tactical. RS Siege is extremely low TTK and it's 100% a tactical experience. All much slower games with high consequences for being shot.

30 Replies

Featured Places

Node avatar for Apex Legends Feedback

Apex Legends Feedback

Give feedback about the Legends, maps, weapons, loot and more in the Apex Legends community forums.Latest Activity: 1 minute ago
34,064 Posts