I had different situations in the game.
- Once I stood behind a sniper who was not aware of my presence. I fired the entire R-99 magazine in his back and I had to shoot two shots from the Peacekeeper to make him fall.
- I was lurking in Bunkier. At a convenient moment, I went back to the three enemies with Devotion in my hands. I fired at them almost the entire magazine before they killed me. I did not manage to lay down one, shooting them in the back.
These are just two examples, but there are a lot of such situations in Apex Legends. I know it's not CS:GO, but CS:GO is a good example of why low TTK is better than high TTK. In CS:GO you can easily kill someone, but it's easy to die and that's why this game is very team-oriented. If you die, it's good to have someone who refrag your enemy. If you stay alone, you always have the chance to do something. In Apex Legends, in 99% of cases, there is no point in starting a fight with more than one opponent. Even having an element of surprise on your side.
In Apex Legends you have high TTK, and you still have to finish off the opponent. And then look after him, because colleagues can resurrect him.
And cheaters. It does not matter to them, but the high TTK helps them, because before the normal player kills them, they will be able to rip out the whole squad by hitting each time.