@NNeil6991 Only for the first week mate and then it would mean everyone would thirst purple shields in the same way they do gold right now, I reckon.
The most consistent factor to me getting a self-revive off and surviving after it is that the team who killed us were immediately 3p and pushed off, giving me just enough time to do it, grab banners and bail. This is easier because I play a mobility character but that's more of a reason to give the KD shield to your wraith/oct/PF. This is where the conversation becomes purely about opinion - I personally don't want this item to be useful in any but the rarest situations, because if an entire team is knocked : they've already 'lost' the game once and it should be practically impossible for them to come back and win the game. The fact that we've done this but it's rare and took some serious dancing to pull off is proof to me that the standard I would want the item to be held to is being met.
@hhnbbfggty66 The thing about gold shield making you untouchable whilst doing finishers is interesting and worth exploring but my skin crawls at the thought of things like invincibility and damage soak in this type of game unless it's done incredibly well (like wraiths phase).
If I try to think about this in the following way : "This item needs to be made more useful, in the original spirit of its design - what is the smallest change needed to make it work" - the first thing I come up with is speeding up finishing moves. I know the animation would look stupid, and maybe it should mean that there are abbreviated finishers for all characters : like they just lean over someone and shoot them in the head, all a similar skeleton animation but adjusted for individual player models to not be clipping etc, something that leaves the current mechanic for the armor in place but makes it actually usable.