4 years ago
Remove octane stim damage
Do it. you wont because you cant balance legends. Bloodhound has been broken for season after season. Hes all you see in pro lobbies Glad if I want to get out of a sticky situation with low health a...
Haven't you already suggested this before? It feels familiar.
Removing his stim damage would make him way too powerful without slapping a big cooldown on his tactical. I know other characters have ways to escape a tricky situation, but plenty don't. Why should Octane have an ability that would allow him to escape any situation with no downside for himself? He already has, because of the very low cooldown, a high chance that he can throw down a jump-pad and get away anyway.
I feel like he is in a pretty good place right now, you still see plenty of them around. I personally find most random people I encounter playing him to be irritants though. If they want to stim around early game grabbing loot from the bin that I just opened before running off to open the next one, and the next one before I can get there then he can end up on half health for all I care.
@TperodactylI stand by what I said and am baffled that you stubbornly don't think it is powerful. In a game built on mobility it is extremely powerful to be able to move as fast as Octane can and its not a few seconds is it? It lasts several seconds and you can just do it again if you need to when it expires. Octanes cause all manner of problems and you just cant catch them if they don't want to fight.
You realise the whole reason for the health damage is to discourage Octanes from constantly spamming the stim because the developers know it is one of, if not the, best abilities in the game and there has to be a downside to using it. You seem to think its unfair that you have to damage yourself to use it, whereas I think its unfair that you can even do it in the first place. Imagine if they took away the cooldown for Pathfinders grapple, would you think that would make for a fair and balanced game?