4 years ago
Remove Seer's Stun/interrupt
Seer is pretty broken. His sights can see through walls and detect enemy players, he can view enemy HP bar, massive AOE for tracking, his Alt is massive, but literally the worst for me is the interru...
Yes, I agree. I think his kit would be fine if they
1) removed interrupt, the blind-effect, and tone down the graphical effects of the "AoE tunnel"
2) decreased the duration of the ULT a bit. I dont mind the size but the duration is far too long. Make it so you must use it tactically and use it to coordinate like ONE push, not so you can chill in it and fight entire fights.
3) Make the heartbeat-passive not work on stationary opponents. This addition to the game makes me wanna jump from the map in ranked if two of my teammates are timed out and I must play for placement. Before, you at least had a chance to play one man army gorilla style, avoid three man teams, pick off other solo players who tried to hide, and wait for the perfect opportunity to third party just as one team finished the other. But now, thats impossible. With a Seer in most teams, they will find you, start to chase you and you are dead if you arent playing a Movement legend like Octane or Path.
Edit:
Omg I just landed hot in the houses east of the train station at Fragment east and 1v3 and got purple armor from white, the last had yellow knockdown so I started a finisher to fill up my armor. And then when it was 1 second left I got RANDOMLY hit by a Seer Q from the teams still was fighting in the train station, i.e not even aiming at me and the finisher interrupts . This is the kind of random BS that Respawn think is makes a good competitive FPS. Big lightning effects, explosion and random BS that prevents the more skilled player to win against the less skilled.