Forum Discussion
3 years ago
@Sazabi888 They just need to make it so rotational AA doesn't kick in until you input the other direction on your joystick. I think it's switching direction is the only uneven thing and it's only so uneven because it's instant and not many humans can do that. Even lowering it wouldn't make the most difference, or I don't think it would
- Sazabi8883 years agoNew Traveler
@1unown1 Thats actually a really good point it not only locks on the target but also helps turn your pov in the direction their moving for you.. Snipe even explains when the age old arm vs fingers aim came up.
https://www.youtube.com/watch?v=qSv0_Gp_E7c @1.10
Sadly as i said there little point debating anything about AA itself we arent going to resolve it like this. Dont get me wrong mnk is far from defenceless but no matter how good you are, you wont beat AA consistency in the long run.
- r1ggedgame3 years agoSeasoned Ace@Sazabi888 Let them have their fun, we all know that people needing an assist (AA,XIM, Mouse Scripts, Bots ect.) are not really up for the task in the 1st place.
- 3 years ago@Sazabi888
"Thats actually a really good point it not only locks on the target but also helps turn your pov in the direction their moving for you." That's not AA.
AA does not stick with the player when they are moving, that's up to the person to keep up with them, and it certainly doesn't turn for you.
If you don't turn yourself and the player gets behind you, you get shot in the back, it's not going to track them for you.
It guides you to where there are, not where they're going to be.
In most cases I've had to fight to keep up with players because AA wants to trail behind, and that's even after increasing my look sensitivity.