Forum Discussion
I've been wondering if damage done would be a suitably simple, yet accurate metric to represent contribution to a match.
You can't do damage without being involved in combat, and dealing damage necessitates making noise, thus opens you up to the dangers of 3rd parties.
What I'm not sure is whether it should be a flat threshold, say 1000+ damage, or if it should be the top X damage dealers.
It also has the problem of encouraging snipers, as poking at max range allows more time for healing, leading to much higher overall damage numbers.
Ultimately I think the elite queue is too simple of a structure to properly grade players; we'd need a far taller ladder-like structure with a complex grading metric.
I suppose at least with 'damage done' : interaction with other players is obligatory. If someone is good enough to poke and reset forever the situation is already 100000 times better than the current one, as it takes absolutely no skill to find a dark corner and then abandon your controller for most of the game.
Even if the elite queue was for the top 20% of current online players by kill-count alone on their bannered legend it would result in better games than this. It would clear out the default queue of a lot of players who wipe the floor with a lot of less skilled players giving the remaining 80% more of a chance for varied games where they might not feel the need to camp as much.
You could throw a stick in almost any direction and hit a result leaving us better off than encouraging slow, constipated gameplay :S
About Apex Legends Feedback
Community Highlights
Recent Discussions
- 2 hours ago
- 11 hours ago