@SERPENT_DESCENDThat would quickly turn south in higher ranked games where the minute someone actually see's you the shadow becomes swiss cheese. There are also area's that are inaccessible to climbing as a shadow overall (train yard boxes), so what good would melee do when the enemy has highground, easy line of sight, and you just outright can't touch them with melee?
@NagTheNaggyThe totem giving players a slight speed boost and giving them revenant's climbing passive while in shadow form instead of their own could be an interesting idea (then it's a strategy choice to use it). It would also make it easier to balance since you wouldn't have doubling down of powers while in use. I wouldn't necessarily double his climbing height, but maybe make his climbing speed consistent until top height where it stops outright, and then double it while in shadow form. I also always viewed revenant as someone whom would be able to actually cling to walls (immobile). Which is accurate considering what we literally just saw in the story with him dropping off the bloody ceiling.
They kind of thought about giving the shadows new abilities / separate from player abilities but decided not to in the end. What if they did?
One of the actual major issues with his climbing ability in general, is what is actually climbable. Any slightly curbed or bumpy surface instantly becomes unclimbable, which in of itself sets back his climbing capabilities overall. A slight ledge completely prevent you from getting high ground, or a teeny tiny obstacle, even tho it would totally be climbable. Fixing climbing mechanics in general would be a significant buff to the one whom uses them as part of his core passive.