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Also: I don't use the words "rat".
There's zero concensus behind that, and having teammates wiped out doesn't mean you should suicide and ruin hopes just cause your kiddy teammates died early.
Fighting for every point is not being a rat, it's being a tiger.
- Doc2FX2 years agoSeasoned Scout@Midnight9746 Oh yeah. People who actually fight against the "blobbification" of Apex Legends maps.
Well, if the maps were designed so that it would be possible to properly hide (it is, but only against dumb opponents), I would somehow support this. But long gone is the time of Counter-Striker maps, we need complexity, not deserts with a couple of square buildings.- Midnight97462 years agoHero+
@Doc2FX The players who lose a teammate or two and are forced to "rat", aka "play it smart, as to not get wiped off the face of the earth", those players, I'm not calling a rat at all. They're doing what they must to win. The ones who do that as their first choice, those are the rats.
Which is in a joke cracked by Conduit in one of her voice lines, which is a reference to how players play the game.
Conduit: What is everyone's game plan? Hot drop, turtle, rat, or what?"
For those who don't know what each of those mean, here:
Hot drop: Landing in an area with 1 or more teams, to fight it out and see who comes out on top. AKA everyone landing at Fragment East on World's Edge. (There's a reason why its called "Streamer LZ", LZ meaning Landing Zone).
Turtle: Heavy on defense, little on offense, players don't take too many chances and slowly move into the next ring, each closing, (from what I'm understanding)
Rat: Hiding the whole time, or most of the match in some odd corner or region out in Narnia, hoping to not get found, and wishing for the ring to close over the rat spot.- Doc2FX2 years agoSeasoned Scout
Yup. Which is still probably a huge trace of toxic masculinity, in addition to being particulary dumb.
On Apex BR, there's no respawn. Teammates have to do that, at worst.
When you spawn, you get paired against similar chances to win against opponents.So, basically, engaging a squad is playing Russian Roulette with 3 bullets in a barrel of 6 from a pistol.
From death to server-first pattern restart of a game, in between two times when you hit the ground as fast as you get, you need 1:50s.
If your game is less than 1:50s, you spend 50% time minimum in a lobby.
If you spend those second on the floor bleeding, you actually have even less game interaction.The immense frustration from people who think FPS means TDM in this game is, indeed, immense.
You're only here to finish as close as possible to first. Anything else is not in the game rules, and is a pure waste of time. I mean: technically, you can use chess pieces in a slingshot, aiming at a target, and call it "playing chess", but it won't be chess.
The problem here is that within any team game, when you choose to waste your lifetime, you also waste everyone else's.And there's no reporting for that. "Sabotage" report points to /dev/null.
And anyone who spent ANY cent in this game is immune to being banned. Short-term money over player experience growth.One of the major flaws in Apex Legends is that the people making it are sclerotically afraid of educating their player base to force them into understanding the rules, and in so, training them at least, so that they can "try" to play the game. I made stats in standard BR mode, out of 200 games, I barely had 20 teammates actually trying to play and win. Guess what: we did top 3 every time with those.
Back on topic: I thought this would at least apply to ranked. But livestream fame and kids have taken over, bringing the parents' money into the game.
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