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@Palette24carats Yeah, matchmaking has been a bit of a challenge. Although, Respawn had said they're going to change it in S22 to make it better. I'm not sure how much better it would get and the devs will have to sort out the cheating and smurfing problem as well. There's also the fact that some players either don't play rank, or they derank themselves to play in lower lobbies, so that would need to be looked into as well. Eitherway, I hope S22's change to the matchmaking works out.
Also, just so you know, (its easy to miss it), Wraith's username is still visible above their head, which can be seen where the Alter portal is. Meanwhile the usernames at the top left of the Horizon's banner card should be okay, (although I personally prefer to hide the player's tags as well). There is also player's usernames on the Apex banners in the background, (and while its hard to see in the screenshot, I hide those too).
To help make it easier for you, here's your screenshot with the usernames removed from all instances they appear in, (either readable or not), as well as an update to the yellow edits:
- Asmodeus5661 year agoHero+
@Palette24carats wrote:
@Midnight9746 If we played against similarly skilled players we would all be closer to 1kd. I would really have a blastNot necessarily.
Would you say that the participants in the ALGS are similarly skilled? I would. So what would be interesting would be to take all of the players stats from the last major ALGS tournament or such and computing their KD's during that tournament.
Hmm I just looked at Team Never to Change stats from the split one playoffs .9 kills per game avg and 24 games played with no wins. I went ahead and called the team kills per game avg 1.0 for simplicity and divided by 3 to get .33 kills per game per player. Which of course after 24 games and Deaths lead to a .33 K/D ratio which of course could be lower if they were respawned in any games (this data I cannot find).
Also TSM from the split one playoffs. 3.1 kills per game 30 games played and 1 game won. lets call it 1.33 kills per player per game, and 29 deaths the game they won lets just say they were all alive at the end. that's a 1.375 KD without factoring in any possible respawns.
Lastly I will add Dark Zero 6.1 kills per game avg 24 games played and 6 games won. Lets call it 2.33 kills per player per game and will say that the same one player was alive at the end of each game won. That would be a 3.10 KD without factoring in any respawns.
So even here the variance of KD's and outcomes with "similarly skilled" players is eye opening, .33 another is 1.375 and the last is 3.10.
- Palette24carats1 year agoSeasoned Ace
@Asmodeus566Well no lol you can't just divide by 3 . In Apex Global Series live stream they often show player Kdr and most players are between 0.8 and 1.2. The best players were like 1.2 or 1.3 max. This is already an individual Kdr no need to divide it by 3 ahah. Also the respawns are way less frequent in Algs then in our lover tier playing where we can easily respawn because teams are not densely regrouped.
In fact let's disregard your stats and look at real stats we already have all their kdr:
https://apexlegendsstatus.com/algs/Y4-Split1/ALGS-Playoffs/Global/Overview#tab-statsPlayers
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