Forum Discussion
First, it is not complaining it is criticism. People criticize because the system does not work as it should in CASUAL. My friends and I (8 people) play apex and all share the same experiences, we all very in skill level and play style yet the same things happen to us every time we play.
I play on console and have never gotten out of gold. I have a .90 k/d and really didn't start playing until the middle of season 5. Yet, in more games than I can count I come up against predators and people with 20k + kills. First of all, matchmaking should search for best connection. Then filter through those players by skill, picking them by similar k/d and win loss ratio. I am not that good but I am playing people way above my skill level in casual. That is not fun. And get good is not a valid argument, some of the best players don't like sbmm. I am convinced that four things could be true
- There is no sbmm in casual Apex matches
- There is sbmm but it is broken and the devs don't care to fix it
- There are so few players playing the game that this is the best the system can do
- There is something more sinister going on, akin to the system 2k uses in NBA 2k my team to try and get you to spend more money, https://patents.google.com/patent/US20160005270A1/en
Regardless playing the best players in the game does not make me want to play the game more.
At the very least I would like an explanation of how the current system works. What do they have to hide? If it is a legit, fair system then they should be able to tell us how it works.
I would like to bring something up. If you turn on your ping counter in game it is likely you will see that you have a much higher ping than your local server. My closest data center always has between 20-30 ping. But in every single game my ping fluctuates from 65 to 100 often sitting around 85-90. I have looked into this and some videos have investigated and concluded apex matchmaking pulls you off of your local server for skill based matchmaking. Why would pulling me off my server to one likely across the country be okay? I think this is why the servers feel so bad because we are not playing on our local servers.
My theory, the developers or EA put in a system in which players who do not pay for microtransactions get put up against the best players. And people who frequently buy microtransactions get more fair matchmaking. Does anyone remember when the developers insulted the players? https://medium.com/@BenjaminWareing/apex-legends-developers-spark-outrage-c110034fe236 calling players "freeloaders" when the game is free to play?
I would just like some explanations as to why I am playing the best players in the game. I have numerous screenshots and clips proving the matchmaking is unfair. If anyone knows how to upload xbox clips and screenshots to pc I would love to share them as evidence. I want this game to be good, I want to enjoy it again like the launch days. I could have been one of the best games.
-A disappointed player,
Kate
Dont you think that most people, even "low" predators, would rather not have to play against other Predators, if they could choose? =) And that is exactly my point with this thread really. I think that most SBMM "critics" just dont like how they, regardless what skill they are, are matched, i.e. they dont want to fight people better themselves (you call it criticism but isnt complaining and negative criticism almost the same thing? ) .
But you dont have to be a genius to understand that ALL players cant have a SBMM that allows them to be the among the better player at most of their games.. It doesn't logically work, unless we have super strict SBMM, which would result in ridiculous long queue times for everyone expect those close to the player base's average skill. So then it comes down to drawing the lines of this SBMM; who should have to fight the good players and who should be spared. But when we add variables like player distribution based on skill and queue time to the equation, then all these "SBMM critics" suddenly become very quiet...
Seems to me like what many of these people want, is to just feel better at the game, but they have no actual thought of how this could be done in practice in a plausible way. Everyone keep saying "the system is not fair" but what is a fair system then?
- 5 years ago
I understand this. I know it is not simple but I should not be playing one of the top 500 players playing the game. Playing someone better than me, fine. But playing someone that much better than me is not okay. Yes there should be mixed skill gap in lobbies. Under no circumstances should I play a top 500 player, as I am not top 500. Playing people better than me is expected but not THAT much better. It's not fun. I am so outmatched by these players in a casual match that I don't stand a chance. I am not a math wiz or a software designer, but I do know I am not enjoying getting destroyed almost on a game to game basis by someone with 200 times the play time of me. I am okay with a challenge, but playing a borderline professional player is not a challenge that is enjoyed.
I personally would rather wait a long time for a balanced fair match than loads of unbalanced matches. I am okay with long queue times.
I don't know what a fair system would look like, But respawn doesn't seem to be trying. They are silent and don't update the players on anything. This is why I respect Ubisoft as a developer, they are constantly talking to the community and updating them on what they are working on. Other games have working casual matchmaking systems, Overwatch, Siege and others I have played where I do not play the top 500 best players. They are different types of games yes, but surely something in those games could be used to make apex a fairer matchmaking system.
I don't want to feel "good" or "better" at apex I just want to have a game in which I could play, someone of my skill level, someone slightly better than me and someone slightly worse. Not the same game but Scump was talking about COD matchmaking and saying he doesn't want to play the best players all the time in casual or the worst players all the time in casual. Why is this so hard for apex?
So am I getting this right, since people who are upset with the supposed "sbmm" in apex cannot figure out a viable alternative. Our concerns just don't matter? There is nothing wrong with the system because there is nothing that can be done to make it better? Is that the conclusion here?
Sure playing a top 500 sweat once in a while, okay fine. But in my experience almost every time I get killed, it is by a predator. I am not exaggerating. I have put hundreds of hours into Overwatch and during it's hay day, I never once played a master, grandmaster or top 500 player. I ask, do you enjoy playing games in which every single match you get destroyed, absolutely demolished by someone who is way better than you? Because everyone I have ever met who plays games would say no.
- E9ine_AC5 years agoHero+
@Kateh8sapexOne thing that has to be taken into account is the fact there are at all times 1m + online at a time with a mixture of about 25-30 different region servers. Some on East Coast have duplicate servers example carolina-1-2-3.
So with this comes the split of the players across regions and repeated servers. This then will create a problem to correctly place people without having long que times. This will then cause them to place at times players not in the skill gap as others to force matches to be made and played. Blame having soo many duplicate state servers for East Coast. (If you are on the East Coast that is)- 5 years ago
@E9ine_AC Ok that is interesting. This is an explanation that makes sense. I am on the West coast, there are four Oregon servers I think. Oregon 1 and 2, Oregon GCE 1 and 2. I don't know what the difference is but what you said might explain some of the things I have experienced.
However, I do ask, why do I have 90 ping in game when all the Oregon servers have about 20 ping, at least according to apex itself. I have a friend on the east coast I sometimes play R6 Siege with and when I host he always has 90-100 ping. Am I actually getting pulled to an east coast server? or is something else happening.
I would love to understand this phenomenon.
- Balladalidila5 years agoSeasoned Ace
Just to be clear; I dont ofc think that you must present a technical solution to have the right to say you dont like SBMM. What I mean is that after reading most discussions about SBMM on this forum, I honestly think that pretty much all people who expresses dissatisfaction about the SBMM havent even started to think about
a) what they even want from this "good" SBMM
b) is this SBMM even theoretically possible
c) what consequences it would have for players that ARENT them (at their skill level) and also in terms of queue times for ALL players.
At least partly what the purpose of this thread was to just try make these people to see that the current SBMM is maybe the best possible solution for better or worse.
So based on what you said: "I just want to have a game in which I could play, someone of my skill level, someone slightly better than me and someone slightly worse", well that basically means that want you want is a super narrow SBMM. Keep in mind that the skill curve is continuous (and not a discrete variable). In how many lobbies would you have to split the queuing players to have all of them having that game experience ? The queue time might be bearable for a player like you (around gold) since that seem to be the average player, but how would this work for Predators skilled players, or even players at diamond skill level?
I honestly think that people maybe have to rethink what a BR. You mentioned Overwatch; thats a 6v6 "TDM" with objectives. Ofc they can afford, and also should have a narrower SBMM. But this is a BR of 60 players per lobby. Me personally have always seen Apex as a ladder. You start out far down, maybe even at the bottom, in this wide SBMM that follows the overall skill distribution of the player base (normal distributed) and as you improve, you gradually climb the ladder. And as you climb this ladder, your definition whats a "win" also changes. At first, a win could be to win your first 1v1, and as you improve, it changes.
For me for instance, I see a game, regardless if I actually win the match, as a "loss" if I do less than 600 dmg (which is my overall average) and an OK game is at least 1000 dmg +. These weren't my conditions when I started out ofc, and I think its unreasonable to think a game like Apex can have a matchmaking system that always gives you "fair" competative chance to win the match.
- 5 years ago
@Balladalidila Ok, this is an explanation I can accept. I don't like it, but I understand the predicament behind trying to change the matchmaking system. Unlike a typical 6v6 or 5v5 game there are way too many factors. Too many players and an unbalanced skill hierarchy, create challenges unique to the BR genre. At least this is what I am understanding.
And as much as I don't like the top 1% of players, they deserve as good an experience as possible or at least the developer should try and provide that. I was misinformed and did not think about all the variables.
While I now understand why this is such a difficult issue, I still have not been having fun recently. The matchmaking may be the best they can do, getting absolutely slapped by a top 1% player on almost a match-ly basis is no fun. Maybe with the launch of season 7 more people will come back and I won't see those top 500 players as much.
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