6 years ago
Sbmm is broken
I understand not wanting to scare off new players by feeding them to the wolves immediately, but the sbmm algorithm you guys have implemented is absolutely terrible. It's made the game a sweat fest o...
My K/D is 2.6 but my premade friend is like lvl 90 and about 0.6 K/D (he struggled to even get 100 dmg each match so not so fun for him or me) so it seems like the supposed matchmaking is using the "best" player int the groups MMR.
So IF the matchmaking is what you referred to as " functioning as intended " then I get the reason why, but I think its the wrong way to go. This means that people will start to get more picky about who they play with to stand a chance. This was a clear trend in my Discord channel when ranked started; all super good players grouped together and refused to play ranked with anyone not as good, and all "good" players did the same with other "good" etc etc. I would just hate if this is gonna happen to causal, because causal is supposed to be just that; causal.
We have the option of two modes, casual, once again supposed to be casual, and ranked where you will be matched against equally skilled players. Why make casual like ranked?
We know that the MMR distribution is normal distributed, which should mean that the MMR of the players of any given match queue is normal distributed. So I think the matchmaking should randomly pick players from that normal distribution. This would lead to an average match where most people are the same skill level, i.e around the average, and just very few super good and every few super bad players.