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ZenSp00n's avatar
4 years ago

Season 11 Feedback

Whoever put the work into that map. Bravo, it's fantastic, Whilst maintaining the over arching style it progresses through different themes and mixes range with close and flat to vertical seamlessly. I can't compliment the work enough, and whilst my opinion is no more valid than others i think those who dislike the map are suffering from "new" shock. When WE came out the majority opinion was KC was better. With time that has flipped. The scale is superb, will lessen fifth party gangbangs, and range weapons are actually viable! Again awesome work.

Ash is fantastic, a balanced aggressive Legend, though Ash/Rev is going to be a terror. Again A+

The CAR is super in that it doesn't shine. It's a solid SMG that can reach out similar to the volt, but has the mixed ammo perk. From the map team to the legend team to the weapon team. A+ guys, thanks for the great work.

16 Replies

  • @ZenSp00n so far game is stable but so is the feed of new bugs e.g. people getting stuck or randomly killed on the map by the map.

    I also don't like the fact that there is no visual sign where the wall of death is - you just cross the line and instantly die (edges of the map, water part especially).

    You can camp absurd places including this huge building wall in the middle of the map. Given that is not the highest place on the map game I guess fails to recognize that you are camping the ledge hundreds meters above the ground and allows you to do that. Not a very useful place for camping, still an incomplete work from dev's side, an overlook.

    And yes I am new to the game and already see hackers, as mentioned earlier I see low level players who don't even care to take off the badge that gives out their level and just aimbot bluntly.

    But I was warned that this game is all about the looks and has almost zero defense vs hackers.
  • AreYouShivering's avatar
    AreYouShivering
    New Ace
    4 years ago

    @EREGDSThere is a line of death - at least in the ocean shores. Look at the minimap. It's pretty distant but you will see the death ring when you will get close to it. I didn't see it too at the beginning, but I jumped over the ocean and I saw it.

  • e1b2b41da38ee689's avatar
    e1b2b41da38ee689
    Seasoned Ace
    4 years ago
    @AreYouShivering need to check it out because so far my experience was that I get timer counting down from 14, but the next time you run out of bounds it starts at lower values going even as low as 4 second and e.g. if you speed into it with Tident there is just not time to break, turn around and get out, you just die...
  • To give my 5 cents.

    Ash is great, loose the damage on the tachtical though, feels much like seer - dont need the damage at all.

    Map looks stunning and good visuals but....

    1) buildings are made for visuals so climbing and other movment based repositioning is disrupted everywhere, it feels clunky at best.

    2) Cover, the cover designed around the map is lacking, there are no fast cover shifts anymore, you feel like a litt kid running away trying to not get hit by the batalion of snipers having high ground in a desert. Cover design all round is very lacking and does not give a good flow in the game. For instance huge sloapy rocks you cant move fast around and keep slipping and in general just feels bad is wrong.

    3) To many levels of height and to little access, it takes forever sometimes to shift around when hunting someone.

    4) Buildings have way to many openings and way to little cover so you cant get any good fights going, it feels a lot like COD just a tad longer ttk.

    5) Its really hard to find people and control the zones and lanes, everything feels like you go in random like you did when you were new at the game.

    6) I hate the fact that ranked started on this map rather then being the map put into the split so Respawn could fix some of the short comings and people could get used to it first in pubs.

    7) Loot feels extremely strange in the map. I feel like 70% of my game I am consentrating on looting instead of the 1-2% I spent before, now im pretty much always short and its just feels exceptionally unfun. the 30% of fun normally ends in a tragedy because of (look above) me trying to find a good way of utilizing cover to gain an advantage over the 1-2 teams around.... oh wait... what cover...

    CAR, awsome piece of smg, good close sucks midrange, I kinda love it for what it is, except the fact that it takes light and heavy cool for the user as long as there is loot on the ground, but for balancing in a team to get more game focus time its not. I have a feeling the CAR is one of the reasons we see strange ammo situation out there. Same there is always a shortcoming of healing and shields out there it seems.

    Outside of that, the launch wasnt to bad, minimum rubber banding and in general fairly stable game this time around. I just hope you tweak the loot situation and look on the rotation and cover situation in the map and make tweaks soon.

  • @Zkepz No keep the damage, it's a slow moving projectile and easy to dodge, if you get caught you get penalized and let's not forget it is a sharp fidget spinner with electricity running through it. Seer needed his removed because he's a tracker and a tracker shouldn't deal damage for getting info on people.
  • Most changes nice, like the new map and think its quite well designed besides thoose really dumb doggos... i dont know who thought of that as a nice idea but i burst your bubble that was probably so bad of a decision to put them in there its incredible

    Car SMG is unfortanetly not good enough, just a spaceholder für r99

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