@llAnxiety2Kll2) I'm guessing that we play in fairly different areas of the skill spectrum. Where I play the havoc is devastating with the turbo and virtually worthless without it. And you'll find three hammerpoints and two boosted loaders and a disruptor before you find a turbo, if you ever find one. It's always been a top gun with the hop up, and I assumed the rarity of the hop was Respawn's way of ensuring that we all go through life wanting things we can't have.
And you're right that the nemesis isn't as popular as it was when it launched a few seasons ago, but I still hear at least one in virtually every engagement. Don't know what that says about it, or about my lobbies.
Volt has always been a winner, like an under-appreciated version of the r99.
I'm not really sure what makes guns go in and out of vogue with players - I guess it depends on what they see their favorite streamer using, and those guys pick based on optimal damage numbers that a normal player couldn't duplicate on a bet. Makes no sense to me at all.
3) I can't tell you you're wrong for wanting a path back into the match, whether for yourself or for a teammate. I can only say that the entire respawn mechanic leaves a bad taste in my mouth, and it gets worse every time the dev makes it easier to come back instead of harder. To me it's a crutch for a weak or unlucky player. And in my personal opinion, an unlucky player is a weak player. Managing luck (or randomness or whatever you want to call it) is a skill, and people who don't have it deserve what they get. And what they often get is killed. They're dead. If it was up to me they'd stay dead. I know it's harsh, that's just how I feel about it.