Seer Ability Suggestions(Any Ideas?)
Passive:
Enemies within 75M from Seer will appear as marks and you will be able to hear their heartbeats.
Note:
Seers Passive can actually pin down enemy legends farther away than 75 meters "visually", they just need to be in LOS. Honestly should remove this.
Nerf:
Should at least have a 5 second or more startup before you can actually sense(to stop spamming it) and you shouldn't get visual hints of their direction since it's a hearing based ability and only get the visual indication once you are right on them. They should reduce its range as well to 50m(This is actually a really long distance and can cover two buildings or three away in city). Also if they are crouching, their heartbeats should only be sensed in 25m. Also wraith should get an indication when seer is sensing within 75 meters.
Tactical:
Seer's tactical, Focus of Attention, uses his signature drones to create a delayed blast, which penetrates walls, revealing and interrupting enemy players caught by it.
Nerf:
Should add 2 seconds to healing and reviving rather than interuppting. Interupting ults, healing and revives is game changing. Marking enemies for 8 seconds is really good by its self because that makes them defensive most of the time for that duration. Should increase the deploy time by 0.20 seconds. If you are at the very edge of his tactical, you can escape. If not, you can't. You should be able to have a chance to escape if you're somewhat at the edge of his tactical. Hitting dead on should be a skill Seer players should build up.
Note:
Stop saying to increase his tactical, it's already 30 seconds. It's just "hitting" an enemy lasts 8 seconds. So it really feels like a 22 second cooldown. It's a huge loss if you miss. So try to be unpredictable.
Ult:
Seer deploys his heart chamber, which then cast micro-drones to create a huge net over an area around the heart chamber, revealing all the enemies who are moving quickly or using weapons.
Nerf:
Just needs a longer cooldown and a shorter duration as well as it should take longer to deploy(As long as revenants).
Buff:
Should give special marks to players getting healed or healing within zone to assist his tactical. Should have reduced tactical cooldown within his ultimate zone.