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@reerexit will be buffed for excatly the reasons i told. just wait and see.
Respawn has a way of handling things when they think something is not balanced they way they want it to.
Happens with Chars getting buffed and nerved only to make them more attractive to get the usage numbers to where they want it to be.
When more Players turn from MnK to Controller they def. will act.
What you both dont want to realize or just overread all the time, i said not everyone will/can make use of it due to their style of play, but that doesnt mean its not overpowered in certain situations. People will learn to use it like the Pro Players do and this will be the point where it gets buffed.
And btw, who else but a pro player can actually make an educated statement about this ? They are literally the experts and up there they compete on eye-level, which makes it easier to spot an advantage, especially the ones that compete with both input types ...
"The fact that mostly pros profit off it, doesnt mean that the advantage isnt there for anyone else."
"What you both dont want to realize or just overread all the time, i said not everyone will/can make use of it due to their style of play"
So which is it then because both of these seem contradictory to me.
Is the advantage there for anyone else? Or is it dependent on your play style??
You know what would be a better solution and less of a waste of time instead of this constant cry fest to remove or fix aim assist?
Just give players the option to turn it off and put those who want to use it in their own lobbies. Boom everyone is happy.
- r1ggedgame3 years agoSeasoned Ace
@XxColdFangxXthe advantage is there for everyone on controller. the system doenst differ between a noob or a pro using it, which itself might be a solution to make it level. enhance it for underperformig players and shut it off/tune it down if you reached a certain KDR threshold
- 3 years ago
@r1ggedgame
That could be a solution, but wouldn't it also be a relearn process once it gets shut off?
Also to answer your earlier question about pros- everything a pro does is going to look good and look op, and while yes, they do have way more experience on the matter, and can very much spot these kinds of things easier than anyone else, they are not the majority of the player base.A pro can quite easily pick up the worst gun in the game, use it like a god, and declare it op, when it is in fact, still the worst gun.
And just like I said after I watched that video, the aim assist does not work as well as that for the average player, and that it was basically just click bait, because he did very little to actually voice the reasoning behind his opinion and instead opted for showing something he was perfectly capable of doing without the aim assist.
And like I also said, if you really want to make the point on something like aim assist being op, you give that controller to a casual player. Then you have that player face off against a pro at close range..chances are, the causal still looses more consistently than they win.
At that kind of pro level on something that's meant to help the underperformed players, not the pros, it's very much hard to take them seriously because it doesn't matter what the pro plays on, what guns he plays with, everything he does is going to be way much better than the average player, but we're just supposed to blindly take his word for it, despite our very own experience playing on controllers and the issues we all come across with the aim assist?
And when you get a pro saying there is an issue with something the average player base doesn't see a problem with, you get these kinds of conversations, right here.
Also, the problem with using a pro as an example, is that it is not your own experience. When your example is a video of someone else's opinion, it just looks like "Well so and so says snickers taste bad, so I'm not going to eat it."
Your experience would be the 30k wtf moments, but even then, you told of watching the game play. Not playing on a controller yourself-I want to know your actual gaming experience playing on a controller, because then you can accurately say for yourself, "yeah aim assist really helped in that close range fight." Or "no, I didn't really notice anything different from how I usually play."
I've noticed that when I die, and I'm left spectating my teammates, it is so laggy in comparison to when actually playing the game. My teammates say they aren't lagging, but it's there while I'm spectating.
There's so many factors to consider when trying to determine cause of death in these games. Lag, ping, smurfs, cheating, aim assist, aimbot, strike pack, xims, even your own hitbox, or just not good enough and it's very easy to place the blame on something other than yourself because no one wants to believe it was their own fault and ruling out strike packs because it's too close for the recoil doesn't seem viable to me. If you're right up someone's * of course recoil isn't really going to matter as much as it would at a distance, but that doesn't mean a strike pack couldn't still be being used.
I might not be a pro apex player, but I've played all sorts of fps to know good aim assist when I see it. (At least I hope I do) and I'm not a stranger to brs. I've played fortnite. I've tried warzone. Darwin project, spellbreak, apex, pubg, halo gow, COD, titanfall, titanfall 2, so I know very well the basics of a br and how to point and shoot in first and third, each game having its own variation of aim assist and I can honestly say that to me, Apex has been one of the worst.In my very honest opinion, for something to be OP, it needs to be beneficial to every average player, not the pros who can basically do anything, (or pc players in this case) but every average controller player, in a way that it positively outweighs the negative by a decent amount.
- 3 years ago@r1ggedgame
Hey guess what, I found out you can actually turn off aim assist on console. I don't know when that became a thing cause I didn't see anything for it the last time I looked but it's under advanced controller look settings, target compensation. I just turned mine off. - 3 years ago
@XxColdFangxX Tell me how that experience works for you in a week or two because for me it was frustrating. I personally adjusted my settings ages ago and turned off Target Compensation (which I assumed to be aim assist.) There was virtually no change in mid-range or long-range difficulty but close range fighting felt pretty messy which was fine since I wanted to test ranged fighting without it.
Then something weird happened. My sensitivity settings felt like they dropped back to where they were previously and my aim started actually sticking to players in a way it's never done before. It was like the game reset my settings but when I checked everything was fine. I can never feel comfortable with the settings now and won't touch them again.
- 3 years ago
So I've been tinking with the aim assist off for a little over a week now.
What I won't say, is that aim assist doesn't exist.
What I will say as that as a below average player to sometimes decent, AA hasn't given me much over other opponents, including pc players and when trying to determine if something is OP this is the thing we need to consider. Is it giving the below to average player more of an advantage over the more experienced?Not how well a pro player can use it.
I was still getting roughly the same amount of damage in my matches without AA as I did with it. Granted, my close range was a more sloppy, but even with the AA I was still losing more close ranged fights than I was winning.
That doesn't say OP to me.
The fact of the matter is that AA exist to even the playing field between console and pc players, if AA were to be completely removed then something on the pc side needs to give, even if AA has to do with aiming, it isn't fair for pc to be able to keep ALL of their advantages while console players struggle to keep up with them.
It's not exactly an easy thing to test either as fights between opponents are so inconsistent due to the * MM. I tried pubs br and arenas, solo quing and joining a friend and ranked matches. I died every match, no wins most of them only ranging about 100 dmg.
One of the things I had noticed in the firing range was wether the AA was on or off, I could consistently hit the moving attacking bots, but not do the same to other players, and when it came to the actual GUIDING of the AA I only noticed it snap once in the target range on an unmoving bot, after that I couldn't get it to do it again.
I also noticed that with AA off, my horizontal look speed was much faster and I actually kept going past players I was aiming at whereas with the AA on, even at a high sensitivity setting, it kept dragging behind.
Turning down my sensitivity with AA off helped this a bit but, * aim is still * aim.
So while none of this was very consistent, it really doesn't seem OP to me.@heme725
Yeah I didn't really have that issue where it seemed like AA was reinstated, but then again I'm a very casual player when it comes to brs, so maybe if I played more and gained more experienced then it might have happened.
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