Can we get servers with a tickrate of higher than 20/s? This is particularly important due to all weapons in the game being projectiles, and while I have limited to experience with the Titan Fall ...
^this image is the very last frame before I died. It shows me not only firing the peacekeeper but ALSO a bloodspray on the lifeline. They're dead center of my crosshair with a lot of the pellets having to hit the head, this should've been a kill shot. Lifeline at this point was ~54hp or less. Somehow I did 0 damage.
This can only mean that projectiles are in fact delayed by Interpolation (directly tied to server tickrate) + client ping as well as the client rendering projectiles you fired before they actually exist in the game world.