6 years ago
Shadowfall NEEDS an Update.
Shadowfall needs love.
I love the idea of this game mode, and when it's fun it's fun. But there are far too many problems with the gamemode as is. Here are some solutions to problems.
1st: Penalize people who quit when they're turned into an infected. Quitters make the game practically unplayable. It kills the game when there are only 8 infected but 10 people still alive. I'm usually not for penalizing quitters in casual game modes, but it's mandatory in this game mode as it makes the game unplayable
2nd: Add a ping system to both the infected and the last 10. Or atleast give undead the bloodhound passive. The problem is, it's a big map and MULTIPLE games I'm running around the map just SEARCHING for legends the entirety of the game as they hide. (The red pings do help though when another undead dies)
3rd: (Maybe) Zombies shouldn't trigger traps. (Maybe) certain abilities or champions should be banned from the game mode. (MAYBE) ALL abilities should be banned (but this definitely doesn't sound like the most fun solution). There are too many exploits that make players unreachable/unkillable: Wattson fences(can't shoot them, and with zombies only having 25 health...), places only Pathfinder can access. (yes even with unlimited climbing from the undead). I imagine Octane can exploit the map a bit as well by getting to places others can't, but atleast the zombies can use the jump pad (that being said, Octane could always use it then destroy it). I've yet to see a caustic be as problematic as a Wattson with her fences. There are probably other exploitss I am missing.
A simple solution, give zombies more vertical jump. That way, they can reach those tricky pathfinder spots AND can jump over Wattson fences. As of right now there is no counter play.
IF you fear the undead are too mobile as is, then take away some speed. I personally think the zombies would get slaughtered if they didn't have their current speed.
A simple solution, give zombies more vertical jump. That way, they can reach those tricky pathfinder spots AND can jump over Wattson fences. As of right now there is no counter play.
IF you fear the undead are too mobile as is, then take away some speed. I personally think the zombies would get slaughtered if they didn't have their current speed.
4th. Make zombie dmg more consistent, and IF it is consistent atleast make it clear why I can sometimes one shot someone with white shield and other times I can't. I assumed it was because of dmg reduction from a caustic, but that wasn't the case. Maybe a jumping melee does more dmg in this gamemode? Maybe they just had some missing health but full shield when i punched them. I could swear I've been one shot with blue shield, but maybe I was mistaken. I'm aware this may not be an actual issue, or it may be. I'm not sure, it seemed inconsistent to me but I haven't tested it.
5th. Have undead spawn from the center of the map... or program them to spawn closer to the ring. Sometimes the distance is pretty ridiculous. This is compounded when considering that you drop MULTIPLE times a game because you die so easily. Die - dive long distance - finally land- die within 3 seconds. That long distant dive gets noticeable, fast. Just spawn the undead from the center of them map.
I love this game mode, and have been looking forward to it! I see arguments on both sides: Legends have too many exploits, or undead are too strong. Maybe both are true. But I never experience undead ever being too strong because everyone quits as soon as they are dead. Usually the final 10 have about the same amount of players as the undead.
Out of all this, the quitting players are by far biggest negative impact. If the undead had the numbers they are intended to have (or some sort of communication) then may be able to find a solution to some of these exploits by the legends.
5th. Have undead spawn from the center of the map... or program them to spawn closer to the ring. Sometimes the distance is pretty ridiculous. This is compounded when considering that you drop MULTIPLE times a game because you die so easily. Die - dive long distance - finally land- die within 3 seconds. That long distant dive gets noticeable, fast. Just spawn the undead from the center of them map.
I love this game mode, and have been looking forward to it! I see arguments on both sides: Legends have too many exploits, or undead are too strong. Maybe both are true. But I never experience undead ever being too strong because everyone quits as soon as they are dead. Usually the final 10 have about the same amount of players as the undead.
Out of all this, the quitting players are by far biggest negative impact. If the undead had the numbers they are intended to have (or some sort of communication) then may be able to find a solution to some of these exploits by the legends.