4 years ago
Shotgun damage is rigged
I have found that shotgun damage is most likely rigged. It's probably done so by design so that fights will be more of a clutch situation and not have shotguns be overpowered. Respawn loves to desi...
I actually have to jump on the boat and agree with @Ingeniekey
I have been in situations already where I used the EVA-8 or the Mozambique and clearly hit someone - Which I saw by the shield/blood effect popping up - but either only one pellet hit or none at all. While I would like to assume it was lag, a ping of 35ms wouldn't cause that much delay. And if a direct shotgun blast hits which can be seen on the effects, and barely any damage is dealt, then either it's a severe connection problem or compensation for something.
And let's be honest, if the shield damaging/health damaging effect pops up and is clearly visible, I doubt it's me not hitting my bullets. 😉
Peri. In this game there is no "clearly hit someone" since you are the client. SHOTGUN DAMAGE is different than any other weapon in that obviously the pellets spread over distance and reduce damage based on how many of the pellets hit the target. Not to mention the servers run at about 20 tick or 20 FPS if you want to think of it that way. So where you SEE your target is not exactly the location the server sees the target, you probably noticed you may hit shots get the audio effect and the visual effect and get no damage at all. With a shotgun you may think you're hitting your target directly but in actuality since the servers are so slow, you're off from directly hitting them resulting in a reduction in damage. For me this happens pretty rarely like the no damage effect, and most the time my damage with a shotgun is low, it's me not aiming straight on. So if the "Shotgun damage is rigged" every gun's damage is rigged at some point because of hit registration.