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Yeah I agree. Its probably Respawns intentions that hiding dmg dealt will reduce toxicity. I guess I just think it would be an interesting experiment to see if this was a correct assessment from Respawn or if reavling dmg dealt would actually reduce toxicity for the reasons I mentioned which are:
1) Its rarely the good players that rages but usually the bad, in my experience especially premade duos towards solo randoms.
2) the ragers who feel the need to flame might instead shup up if they see that the player they want to flame have significantly more dmg dealt. Perhaps they will start to realize that they are the problem and not their randoms.
Bumping my own thread but I though of another reason this would be a good idea. It would put pressure on people to not be loot goblins who shamelessly loot all enemies after a fight when they did nothing to win that fight.
Just came out of a game. A random teammate got pushed by one enemy. I rushed to his aid and downed that guy. Then I fought a second enemy and downed him too but immediately got shot by the third and last enemy on semi long range. Faught him for a while and cracked him but he got me to literally 10 hp so I jumped off a bridge and started to heal. Meanwhile, one of my randoms finished the third guy. Guess how much of the loot I got from that fight that I literally 1v3ed? NOTHING. Because when I had to slow heal my now evoed purple armor and health with cells and syrignes. They ran around with full health (since they did squat in that fight) and looted everything.
And during the next enemy encountered we died pretty fast.. And just as I suspected: I had 800 dmg, they 150+ 200 where 100 each was from executes on my downed enemies.... IF I had known this after the fight, and more importantly, if THEY had known that I knew how I hard carried that fight. Then they might act more "honorable"
Bottom line; current dmg dealt is the truth. No reason at all to hide this information away.
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