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I guess why it can sound like that, though I've seen this exact situation with so many games.
In the end it was always revealed that the biggest % were caused by bluetooth headsets.
Now I don't know the exact cause for this, though this isn't something related to a specific frequency.
Do note that there can be plenty of interference with bluetooth, next to that it has a whole different way of processing things... which is most likely the main cause.
This is the exact reason that players should use Ethernet instead of WiFi, especially when troubleshooting issues.
Using a bluetooth headset is just unreliable, audio issues should be tested properly, multiple headsets and all.
Now you've said that you tested it, further problems could indicate issues with your audio drivers or other forms of software/add-ons like Dolby Atmos
Every game interacts differently with drivers and hardware, though this doesn't always mean that the application is at fault.
Some games might use a specific way to create a certain action, which might be unsupported by certain drivers.
We can pretty much only blame devs if the commands sent by the application are invalid due to some reason within the client itself, though there are many steps taken before the audio gets somewhere.
Now if we are actually speaking of an issue that's caused by issues within the client, it would be near impossible to fix it.
You can hardly get player data as there are many headsets which will produce different results.
Soundcards/chips and other hardware differs, so they can't find the cause with player testing.
This means they'll have to do testing within the company itself, without any clues to what could be causing it. That would take lots of time and resources for something that's extremely hard to fix.
Now once they find it, they'll have to fix it in a way so it doesn't affect other things, which is already another big task.
Audio is hard in games, I'd personally cut some slack to the devs that make sure it all works.
I chalk it up as the old original Dev put it...."yeah, we aren't really sure why."
Over 10 seasons and it has never been fixed. Tells me it probably hasn't been worked on at all. Since that Dev's sad words in regards to the sound issues, they have been absolutely silent since.
- XHelperZ3 years agoHero+
@NickBeam27 Weird that it is consistent for certain users whilst it isn't for some.
I'd blame the engine they're using honestly, it's not exactly the best one to us.
Guess the players will just have to suffer until the solution has been found, damn.
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