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I guess why it can sound like that, though I've seen this exact situation with so many games.
In the end it was always revealed that the biggest % were caused by bluetooth headsets.
Now I don't know the exact cause for this, though this isn't something related to a specific frequency.
Do note that there can be plenty of interference with bluetooth, next to that it has a whole different way of processing things... which is most likely the main cause.
This is the exact reason that players should use Ethernet instead of WiFi, especially when troubleshooting issues.
Using a bluetooth headset is just unreliable, audio issues should be tested properly, multiple headsets and all.
Now you've said that you tested it, further problems could indicate issues with your audio drivers or other forms of software/add-ons like Dolby Atmos
Every game interacts differently with drivers and hardware, though this doesn't always mean that the application is at fault.
Some games might use a specific way to create a certain action, which might be unsupported by certain drivers.
We can pretty much only blame devs if the commands sent by the application are invalid due to some reason within the client itself, though there are many steps taken before the audio gets somewhere.
Now if we are actually speaking of an issue that's caused by issues within the client, it would be near impossible to fix it.
You can hardly get player data as there are many headsets which will produce different results.
Soundcards/chips and other hardware differs, so they can't find the cause with player testing.
This means they'll have to do testing within the company itself, without any clues to what could be causing it. That would take lots of time and resources for something that's extremely hard to fix.
Now once they find it, they'll have to fix it in a way so it doesn't affect other things, which is already another big task.
Audio is hard in games, I'd personally cut some slack to the devs that make sure it all works.
- XHelperZ3 years agoHero+
I'm not defending them completely, things happen which cannot be excused.
Though typically those who are against them and constantly complaining aren't really familiar with the process.
I've helped with audio issues on numerous games, I would know what could be going on.
Also, would you mind keeping the thread on-topic?
We're discussing something here, if lucky we can troubleshoot some issues, though going at me like that isn't really constructive for the thread nor helpful.
- 3 years ago
If Respawn was interested or capable of trouble shooting audio issues in this particular game.... I'm pretty sure it would have been done 10 seasons ago. I have bought 4 total headsets, many different types, cheap one, and really expensive ones built strictly for BR's. I have tried my sons heavy duty $ 350 dollar gaming one also. Here is the kicker XHelperZ - every BR game I've ever played, fortnite, Valorant, Black out, Pub G, a few others I cannot remember the names - also including COD, BO, Battlefield and just about every multi player competitive game.... all my headsets work perfect. I mean perfect, from audio up, down, left, right, forward and behind all works perfectly. Apex legends is the absolute ONLY game where my head sets don't work. So I ask you, is it my headsets or does that sound like an Apex thing?
- 3 years ago
The above is in regards to broken enemy footstep audio.
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