Forum Discussion
Actually there are a lot of players at level of dizzy and shroud. But it`s not everyone that can play 16 hours a day and play always with a squad.
1-) If this game had proper matchmaking system you would realize that they both are good but nowhere near as people think they are. It just happens that having a bunch of newbies or misfits of pubs to kill make easy for you to look good.
2-) Like i already said, a proper match making system would boot players out of the kidgarden in a short time and then he would have to face people that actually have a chance against him. One thing is a lvl 40-50 facing shroud another is a lvl 5.
3-) that one doesn`t even make sense. Better people will be better, but there`s a difference between matching a kid with a kid and a kid against a MMA champion.
4-) because there`s no rating. Now about stats yes. without both i would have way better stats.
5-) Elo hell is a excuse that people say to themselves when they found their skill level. Why? Because they are so used to stomp people that are worse than them, that at the first moment they get people that actually have a chance against them they give up and start to make up excuse.
Like seriously. Just stop... you want to stomp noobs, ok. But you will have to make a new account every hour.
PS:
When 7 out 10 of your game start with this, you start to get REALLY tired.
Again you seem unbale to understand the basic concept of throwers. Let's say you have a Skill based MM sytem in place. Even if it throws smurfs and trolls out of the division in which you play instantly (meaning after just 1 match played) the throwers and the smurfs will still ruin your rating and you will be thrown as well to a lower division.
How is this hard to understand? If i want to destroy people all i have to do is just queue up and steal their loot, or never revive them or just leave, or rush and die or pick a character that brings nothing to the team composition. So many ways one can troll. Now if you happen to get in a match with 2 trolls in your squad you will lose the match and lose rating. Even if those people are instantly moved after your match to a different rank/divsion your stats will suffer and you will also be instantly moved.
Is this so hard to grasp?
On top of that the skill based mm bs you keep spouting here works great only for premade squads. What about solo people? What about duos? Those people are literally left at the hands of the algorythm. I know you could not give 2 flying * about solo people, but do you honestly believe the 25m players that play the game are all with premade squads? Nope. They are not.
Even if they do later introduce solos and duos what about the MM algorythm? Should they create 3 different MM algorygthms? One that takes into account solo stats and contribution, one that takes into account overall team contribution? How the * is that even going to work? You all claim you are over 30 but your arguments are lacking the depth of thought one would expect from a person over 20.
Does any of you in here have any idea how hard it is to program and develop a skill ranking algorythm? Sure there are pre-built models out there that one could borrow to get the basics and build on top of that like ELO ranking or Microsoft's TrueSkill, Glicko etc. but all of them have serious issues with credibility and NONE of them are designed for this type of games or even mutliplayer games (at least not ELO and Glicko). None of them take into consideration a ton of serious issues and of course none take into consideration trolls/throwers/cheaters, the existence of different characters, balance issues, network issues, hardware issues, software issues etc.
But sure let's bring this into this game sure it will fare great. Because you are all certain it will work 100% in your favour and you will magically start winning. You choose to not see the ton of other issues that will cause, like account boosting, selling boosts, account bombing (dropping ranks in purpose), exploitation of system vulnerabilities (queueing up only late at night to avoid noobs), server hoping (queueing on servers with high ping to get advantage of hing ping and hit registration issues caused by high ping).
But sure you are all over 30 and working full time with families but cannot think 2 steps ahead...
- 7 years ago
What rubbish.
You make a system and some people will abuse it, sure. Who cares as long as it makes the game better for the majority of players. As it stands now it's garbage.
The game is going to die pretty soon if they don't fix this because the sweaty jobless dudes are going to have the game wrapped up tight and nobody else is going to want to play. I really like the core mechanics of this game. I would play it for a year or more at least but I'm not interested in being a target for some dude who's skin is fused with his mouse.
Fix it EA or lose a lot of players.
- 7 years ago
I haven't read through all the post here yet but it seems we're starting to blend ideas and it's leading to some hostility...
Skill-based matchmaking is not the same thing as a ranked mode. It can exist without a direct ranking system. An in game ranking system/ranked lobby would be a separate implementation than just skill-based matchmaking. I play differently in ranked mode than I do in casual regardless of skill level.
I do agree that SBMM would be easier to implement to a solo lobby and to solo queued players, in those scenarios you can just find those similar skilled players to fill in all slots. Having a premade squad of freinds can equate to vastly different skill thresholds and make SBMM difficult, but if it at least attempts to match it should smooth out the skill gap experienced. - 7 years agoFurthermore, all the complaints about what may come with SBMM/ranking will happen regardless of the system in place. There will always be players who try to find ways to buck the system and gain an edge, see it in pretty much every game... Doesn't mean we should just do nothing then.
- 7 years ago
"the game is goign to die pretty soon" omegalul.
- 7 years ago
@Karsot wrote:Again you seem unbale to understand the basic concept of throwers. Let's say you have a Skill based MM sytem in place. Even if it throws smurfs and trolls out of the division in which you play instantly (meaning after just 1 match played) the throwers and the smurfs will still ruin your rating and you will be thrown as well to a lower division.
How is this hard to understand? If i want to destroy people all i have to do is just queue up and steal their loot, or never revive them or just leave, or rush and die or pick a character that brings nothing to the team composition. So many ways one can troll. Now if you happen to get in a match with 2 trolls in your squad you will lose the match and lose rating. Even if those people are instantly moved after your match to a different rank/divsion your stats will suffer and you will also be instantly moved.
Is this so hard to grasp?
On top of that the skill based mm bs you keep spouting here works great only for premade squads. What about solo people? What about duos? Those people are literally left at the hands of the algorythm. I know you could not give 2 flying * about solo people, but do you honestly believe the 25m players that play the game are all with premade squads? Nope. They are not.
Even if they do later introduce solos and duos what about the MM algorythm? Should they create 3 different MM algorygthms? One that takes into account solo stats and contribution, one that takes into account overall team contribution? How the * is that even going to work? You all claim you are over 30 but your arguments are lacking the depth of thought one would expect from a person over 20.
Does any of you in here have any idea how hard it is to program and develop a skill ranking algorythm? Sure there are pre-built models out there that one could borrow to get the basics and build on top of that like ELO ranking or Microsoft's TrueSkill, Glicko etc. but all of them have serious issues with credibility and NONE of them are designed for this type of games or even mutliplayer games (at least not ELO and Glicko). None of them take into consideration a ton of serious issues and of course none take into consideration trolls/throwers/cheaters, the existence of different characters, balance issues, network issues, hardware issues, software issues etc.
But sure let's bring this into this game sure it will fare great. Because you are all certain it will work 100% in your favour and you will magically start winning. You choose to not see the ton of other issues that will cause, like account boosting, selling boosts, account bombing (dropping ranks in purpose), exploitation of system vulnerabilities (queueing up only late at night to avoid noobs), server hoping (queueing on servers with high ping to get advantage of hing ping and hit registration issues caused by high ping).
But sure you are all over 30 and working full time with families but cannot think 2 steps ahead...
No one said that the MM system would be able to recognise a smurfing account based on 1 match played, so you should stop putting words in peoples mouths since I noticed you have a tendency to do that in your posts. If people who are already good at the game make a new account yes, they are going to stomp new players and "ruin" their games, but they will be able to do that in their first 10-20 games (?) before the system throws them into a higher tier and they are forced to face more competent players. I mean what is the alternative (what we have right now in other words), players who are having their first games being thrown into games against player with 400+ headshots and 600+ kills ? Are you honestly trying to tell me that that sounds fair to you ? Sure, you can argue that there might be 2-3 other squads of new players in the same match, and that those squads MIGHT run into each other and have a "fair fight", but than what ? As the game continues they will run into far more experienced players (assuming they didn't get killed in the first few minutes) and they will lose and get killed. What incentive do new players then have to play, if they will always be forced to face far more skilled adverseries that they have no chance of beating. Apex Legends is a game. The point of a game and the main incentive of it is the possibility for a player to win it. In it's current state, new players have no chance of winning (UNLESS they get 2 other very good players in their squad who will literally carry them to victory, but that is a rather hollow victory for the new player).
Is Skill-based MM a perfect system ? Ofc not. There will be smurfers, yes, but someone playing on a new account can for new players ruin probably around 10-20 matches, but right now, pretty much every game for a new player is ruined by the fact that he is placed in games against far better players. Is selling accounts going to be a thing ? Yes, but account selling can be a thing even without SBMM. And if a bad player buys a high-ranked account the same thing as with smurfers will happen except into the opposite direction. He will ruin 10-20 games for better players, and the system will throw him into a lower tier, since he is playing badly.
And no, no one expects "to magically start winning", peoples main complaint is that they are not getting any enjoyment out of the game and that they simply don't have an oportunity in the first place to get better, because they keep getting stomped by better players, that's all.
- 7 years ago
And the people who's games have been ruined will drop rank. That is what he is saying but i guess you are too braindead to understand his arguments. He is 100% right. Take a look at how dead Overwatch is. Even with championship on it cannot surpass in viewership this game. Using this sort of MM will destroy this game 100%.
BR games are not fair by design. For * shake you RNG the weapons that you pick and use. How the * does that seem fair to you braindead people? What is next? Make everyone spawn with the same weapon so you snowflakes don't get killed? This is BR game and of course it will play like a BR game. Newbies at some point will stop being newbies, you cannot be a newbie for eternity. Bad players will be bad players and good players will win them. He makes sense. Plus do you really feel like dealing with smurfs every single round? Personally, no i don't. I will take my chances against better players.
Also, you admit the system you want to implement is flawed and will be abused but yet you want it to be implemented? Are you for real now?
Finally, if you do not get any enjoyment out of this game, then maybe the game is not for you. Hey, i cannot stand MMORPG's i don't go into WoW forums to demand that they change the game so i can have more fun. It is what it is. Not all games are for everyone.
- 7 years agoWell, first of all I have never played OW, so I can't comment on the MM in that game. But your argument makes no sense, and it goes about like this:
A (MM) didn't work out for B (OW), so that means A isn't going to work for C (Apex Legends).
Not sure why you are trying to argue with that logic, since OW and Apex Legends are fundamentally very different games, the only similiarity they have is that you have a gun that you shoot and you can use an ability. There are also plenty of games out there that have successfully implemented MM and it works just fine.
"Newbies at some point will stop being newbies, you cannot be a newbie for eternity. Bad players will be bad players and good players will win them." Well yes, in its current state (of the game) a player will over time become better, the point that people who are for SBMM to be implemented is that the learning curve is too steep and that it will drive of new players and in that way endanger the sustainability of Apex Legends in the long run. Also, people aren't "just good" at games, they need to have a healthy enviorment to become good at the game.
"Plus do you really feel like dealing with smurfs every single round?" Like I said in my previous post, you are de facto already forced to play against smurfs (good players) as a new players, since the game will throw absolute newbies against absolute beasts at the game. So yes, I would rather ocasionally run into 2-3 smurfers than be forced to play every game against at least 10-15 smurfers (good players) EVERY game.
"Also, you admit the system you want to implement is flawed and will be abused but yet you want it to be implemented? Are you for real now?"
I admit it is a flawed system because it is, and I don't like being full of **** and pretend it's not. I would understand you being upset about be suggesting a flawed system, IF THE CURRENT SYSTEM was good, but it is not, the system ALREADY is flawed, I jsut ahppen to believe that the suggested system would be LESS flawed.
"Finally, if you do not get any enjoyment out of this game, then maybe the game is not for you. Hey, i cannot stand MMORPG's i don't go into WoW forums to demand that they change the game so i can have more fun. It is what it is. Not all games are for everyone."
I completely agree, not all games are for everyone, but I do like the potential this game has, and I (alongside plenty of other people) are throwing out suggestions since the game, as any other, has room for improvement. Plenty of players give suggestions for games that they like, WoW players complain all the time about WoW, doesn't mean that they don't like the game, or that the game should constantly stay the same - 7 years ago
@Zuputuni Godawful arguments.
Not even gonna touch on the Overwatch thing...
"BR games are not fair by design, the loot is random", yeah, except a pro can wipe squads of noobs fully equipped with Peacekeepers with a stock P2020 because skill.
A newbie will stop being a newbie but the chance of becoming great is small. People have lives, families, jobs. Not everyone is a 16-year old who can play 8 hours a day anymore and consistently throwing those guys together in the same game as people who have much more experience and time to play only means one thing: they'll lose. Every. Single. Time. And there's a squad of those in pretty much every single game. How often do you see "introducing your champions" at the start of a match and it's a 3 man squad of players who don't have more kills each than the average squad combined? So what incentive do those players have to keep playing if the chance to win is near non-existent because RNG throws monsters into your game? Tell me please, I'm all ears.
You don't want to deal with smurfs? Every single new player essentially already has to deal with smurfs because the nonexistent matchmaking can throw someone playing their first game into the same lobby as Shroud or really any good player of which there are a lot, with the exception that if matchmaking was implemented, the smurf would immediately rise in ranking and not bother the new players anymore after that or 1-2 games more unless they make another account, and then another and another and another. It's called disincentivizing.
If it's not perfect it shouldn't be implemented? ANY solution is better than the nothing that exists, because the current system does not need to be abused because the godly players already get thrown into games with tons of noobs as is, they don't even have to do anything.
Why don't you simply admit you want easy kills on noobs and not actually challenging gameplay against people who pose a threat against you? It's okay to admit that. But maybe, I dunno, you could go to a playground and steal someone's lollipop instead or something.
- 7 years ago
Are you psychotic? When did i say i want easy kills against noobs? I am a noob my self. This is the first BR game i ever played. I just don't struggle as much as you people here apparently.
I play a lot of games, i win very very few and lose a ton. Do i lose because there are better players than me? Of course, that is the point. I play against better palyers so i can become better. If i was playing against noobs how on earth would i ever improve?
Also smurfs are not an issue now, since you don't stand to lose anything by losing a couple of matches. Smurfs will be an issue when you start losing games and that forces you to lose rating and be placed lower with worse palyers than yourself as your teammates.
- 7 years ago
A (MM) didn't work out for B (OW), so that means A isn't going to work for C (Apex Legends).
It is valid. You are asking them to implement the exact same thing that killed that game. There are a lot of similarities, both are teambased, classbased, fps games. The problem begins and ends with how easy it is to smurf. I mean in OW people have 5 acconts each and that game costs money. Here people will just keep creating new accounts and keep trolling until everyone quits and the game dies. You think smurfing is bad now? Wait till your rank literally depends on how the smurfs behave. Because, you only see one side of the coin. Smurfs that are good and want to stomp noobs. What about smurfs that are trolls and want to bomb your rank? Just go read the overwatch forums to see how bad the problem with smurfing is. There are literally thousands of posts. Not hundreds thousands of posts complaining about it.
The current system is great. You go in play games and you are out with 0 consequencies on rating or rank. If you improve you win more (given that RNG is with your side and where you land you get to pick a weapon before you are killed). The steep learning curve is what makes the game great. I do not want that to change. I prefer to be challenged to get better.
- 7 years ago
You do not become better by getting your whole squad bodied in 2 seconds by a 16 hours a day twitch streamer and his squad. You get better by fighting slightly better people or else everyone starting out with anything would just start with the hardest thing they can find. Why start with easy songs playing the piano if you can try the fantaisie impromptu by Chopin? BECAUSE THAT IS NOT HOW YOU BECOME BETTER.
And you already get placed with worse players. Or better. Or something. And against worse players. Or better. Or something. Whatever the drunk RNG feels like at the moment. Forever.
With matchmaking? You get into a match with a smurf. The smurf bodies everyone. The smurf instantly rises into harder matches. You fall a bit and get easier matches. Because they're easier, you get back to where you belong fast.
That's why I said your arguments are godawful. Smurfs aren't a problem right now because the kind of people who would smurf already get exactly what they want. New players they can easily kill. With no effort required on their side and no repercussions.
- 7 years ago
"You get into a match with a smurf. The smurf bodies everyone. The smurf instantly rises into harder matches. You fall a bit and get easier matches. Because they're easier, you get back to where you belong fast."
Are you that thick that you do not get what 3 people have said already to you? It's not up to you whether you get back to the rating you belong.Because in the new lower rank with the easier matches like you said, you still need 2 more people to be competent and play good, else you lose again and you lose even more rating. It's not a hard concept to grasp honestly. i just believe you want to believe in your own bs arguments and do not want to even consider or understand what other people are saying. In your head somehow you think that skill rating will help you win matches. Like others said, go play OW they have skill rating MM come back here and tell us how many matches you won.
This rating system you ask cannot work for both squads and solo players. It's either or.
- 7 years ago
Exactly that. +1
- 7 years ago
A lot of the counter arguments to ranked or casual servers center around improving your game play. I think this is pretty important and I've been watching a ton of guides that have helped with looting, positioning, area rotating, sewing confusion, team work, etc. I still struggle with aiming though and no advice will help that. Watching streamers and death cam in game, it's crazy how fast a lot of people's reactions are and their ability to track players like magnets. I've been practicing on the practice range, as suggested on here but it could do with some work. The targets are either static or trundle along in a very slow and predictable fashion. What's needed are targets that * backwards and forwards and bunny hop about like their having a demonic episode, to have any real use in improving aim for this game. An addition to the game like this isn't going to * off elite players I hope, so how about it Devs?
- 7 years ago
That is a great suggestion. I agree.
- 7 years ago
A ranked mode seems like it is going to happen so that may smooth out the extremes of the general que a bit but I highly doubt a full SBMM system will be implemented in the general team que because there are too many ways to abuse/grief the system and too hard to balance amongst other marketing reasons. Maybe if they bring out a solo mode it can work there but that also separates the player base likely too much and will cause longer ques. Yes this game has however many millions of players now but it wont have that in month from now or a year from now, it is already losing steam. If it is really bothering you I guess give it a break and see what the future brings because I doubt it will change anytime soon.
About Apex Legends Feedback
Recent Discussions
- 39 minutes ago
- 45 minutes ago
- 9 hours ago
- 9 hours ago