Forum Discussion
Again you seem unbale to understand the basic concept of throwers. Let's say you have a Skill based MM sytem in place. Even if it throws smurfs and trolls out of the division in which you play instantly (meaning after just 1 match played) the throwers and the smurfs will still ruin your rating and you will be thrown as well to a lower division.
How is this hard to understand? If i want to destroy people all i have to do is just queue up and steal their loot, or never revive them or just leave, or rush and die or pick a character that brings nothing to the team composition. So many ways one can troll. Now if you happen to get in a match with 2 trolls in your squad you will lose the match and lose rating. Even if those people are instantly moved after your match to a different rank/divsion your stats will suffer and you will also be instantly moved.
Is this so hard to grasp?
On top of that the skill based mm bs you keep spouting here works great only for premade squads. What about solo people? What about duos? Those people are literally left at the hands of the algorythm. I know you could not give 2 flying * about solo people, but do you honestly believe the 25m players that play the game are all with premade squads? Nope. They are not.
Even if they do later introduce solos and duos what about the MM algorythm? Should they create 3 different MM algorygthms? One that takes into account solo stats and contribution, one that takes into account overall team contribution? How the * is that even going to work? You all claim you are over 30 but your arguments are lacking the depth of thought one would expect from a person over 20.
Does any of you in here have any idea how hard it is to program and develop a skill ranking algorythm? Sure there are pre-built models out there that one could borrow to get the basics and build on top of that like ELO ranking or Microsoft's TrueSkill, Glicko etc. but all of them have serious issues with credibility and NONE of them are designed for this type of games or even mutliplayer games (at least not ELO and Glicko). None of them take into consideration a ton of serious issues and of course none take into consideration trolls/throwers/cheaters, the existence of different characters, balance issues, network issues, hardware issues, software issues etc.
But sure let's bring this into this game sure it will fare great. Because you are all certain it will work 100% in your favour and you will magically start winning. You choose to not see the ton of other issues that will cause, like account boosting, selling boosts, account bombing (dropping ranks in purpose), exploitation of system vulnerabilities (queueing up only late at night to avoid noobs), server hoping (queueing on servers with high ping to get advantage of hing ping and hit registration issues caused by high ping).
But sure you are all over 30 and working full time with families but cannot think 2 steps ahead...
What rubbish.
You make a system and some people will abuse it, sure. Who cares as long as it makes the game better for the majority of players. As it stands now it's garbage.
The game is going to die pretty soon if they don't fix this because the sweaty jobless dudes are going to have the game wrapped up tight and nobody else is going to want to play. I really like the core mechanics of this game. I would play it for a year or more at least but I'm not interested in being a target for some dude who's skin is fused with his mouse.
Fix it EA or lose a lot of players.
- 7 years ago
I haven't read through all the post here yet but it seems we're starting to blend ideas and it's leading to some hostility...
Skill-based matchmaking is not the same thing as a ranked mode. It can exist without a direct ranking system. An in game ranking system/ranked lobby would be a separate implementation than just skill-based matchmaking. I play differently in ranked mode than I do in casual regardless of skill level.
I do agree that SBMM would be easier to implement to a solo lobby and to solo queued players, in those scenarios you can just find those similar skilled players to fill in all slots. Having a premade squad of freinds can equate to vastly different skill thresholds and make SBMM difficult, but if it at least attempts to match it should smooth out the skill gap experienced. - 7 years agoFurthermore, all the complaints about what may come with SBMM/ranking will happen regardless of the system in place. There will always be players who try to find ways to buck the system and gain an edge, see it in pretty much every game... Doesn't mean we should just do nothing then.
- 7 years ago
"the game is goign to die pretty soon" omegalul.
About Apex Legends Feedback
Recent Discussions
- 22 minutes ago
- 27 minutes ago
- 8 hours ago
- 8 hours ago