Forum Discussion
6 years ago
In probably all games that involves skills and have MMR based matchmaking, the player bases MMR is normal distributed with an expected value rather low. This means that MOST of the player base is quite noobish and a very, very small percentage is "good" or better.
For instance, In LoL, approximately 60% of the player base is silver and bronze, which I consider "bad", 7.6% is platinum, which I consider "good" and only 2.5% is Diamond or better, which I consider Very Good to Pro.
So assuming they would apply any form of matchmaking that actually would make a real different for the player experience, this means that good to pro players would have to wait forever to fill up a server.
I personally think they should avoid splitting the player base. Imagine if they add solo and duo modes + 1-2 new maps. Add MMR matchmaking to this and voila: 10 minute matchmaking time unless you are a bad player.
For instance, In LoL, approximately 60% of the player base is silver and bronze, which I consider "bad", 7.6% is platinum, which I consider "good" and only 2.5% is Diamond or better, which I consider Very Good to Pro.
So assuming they would apply any form of matchmaking that actually would make a real different for the player experience, this means that good to pro players would have to wait forever to fill up a server.
I personally think they should avoid splitting the player base. Imagine if they add solo and duo modes + 1-2 new maps. Add MMR matchmaking to this and voila: 10 minute matchmaking time unless you are a bad player.
6 years ago
@Babbediboopi wrote:
In probably all games that involves skills and have MMR based matchmaking, the player bases MMR is normal distributed with an expected value rather low. This means that MOST of the player base is quite noobish and a very, very small percentage is "good" or better.
For instance, In LoL, approximately 60% of the player base is silver and bronze, which I consider "bad", 7.6% is platinum, which I consider "good" and only 2.5% is Diamond or better, which I consider Very Good to Pro.
So assuming they would apply any form of matchmaking that actually would make a real different for the player experience, this means that good to pro players would have to wait forever to fill up a server.
I personally think they should avoid splitting the player base. Imagine if they add solo and duo modes + 1-2 new maps. Add MMR matchmaking to this and voila: 10 minute matchmaking time unless you are a bad player.
You just referenced games, Are the diamond players waiting forever to qeue in LoL. Are they waiting forever to queue in overwatch or cs:go. You do know this game has more players right now right? The games you reference contradict your own point.
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