Forum Discussion
Even if you are correct that many of the players in each match leaves and goes for another game within the first minutes, you still have to consider the fact that every match requires 6 times the players compared to LoL.
Now add my main argument to that; imagine if they start to add more maps, lets say just one more, which we assume is equally popular for arguments sake. Also assume that more game modes are added, like solo and duo, which we also assume is equally popular. Just by these assumptions have we split the active players at a given moment in four. Now also consider that the number of active players varies greatly on each server depending on time.
Now lastly add the suggested mmr based matchmaking system to that. Like I said in my original comment, pretty much all skill based games has a MMR distribution that is bell curved (normal distribution) with its mean center quite low (the center is somewhere between bronze and silver in LoL for instance). Only the 97th percentile of the entire player base is diamond or higher!
And the main argument for the OP was to avoid forcing the average Joe to play against highly skilled people like Shroud, which means that the MMR matchmaking cant be soft. So if we add all some factors together, I am pretty sure that it would literally take FOREVER for a guy like Shroud to find a match with 60 players, and literally impossible during non-prime time hours.
@Babbediboopi Apex got 50 million players, that would make with your numbers from LoL (which seem to me quite skewed towards the low end, are those official numbers? I only know from Overwatch that the median there is between gold and Platinum) 1.25 million players that are Diamond or better.
It's been reported there have been up to 2 million players concurrently, if we assume concurrent players are an even distribution of the whole player base, that's 50000 players Diamond or better playing at the same time. Enough to fill 833 lobbies.
Considering however, that the highest echelon of players are people who play for like 8 hours a day while the normal casual player probably plays an hour or two on occasion instead, it's safe to say that they're even overrepresented in the concurrent players, so a higher percentage of the concurrent players being high skill players than the percentage of the whole playerbase.
Considering matchmaking in another game I play, Rocket League, takes at worst 30 seconds for me to find 5 other players when there's 12000 players online total, finding a lobby of 59 with 50000 (or realistically more) players that are in your skill range and hundreds of thousands that are at least somewhere in the vicinity should not take unreasonably long.
- 6 years ago
@stevencloser According to statista.com, 2.82% of NA player base was diamond or better. To be honest, I cant find if these are Riots official numbers and I dont know how trustworthy statista.
And maybe isnt LoL´s MMR distribution even comparable to games like Apex and Overwatch in the first place.
Anyways, I put my faith in the guys at Respawn to figure these things out. Im just saying that I think its generally a bad idea to divide the match queue if its possible to avoid it. We see this problem in PUBG right now where the less populated servers has problem to even find enough players, which force players onto high ping servers in other regions, and even in the big regions like NA and EU, it can take forever to find a match on the least popular maps, this with no (as far as I know) mmr matchmaking.I understand why people would want mmr based matchmaking in Apex, but I wonder how many minutes of extra waiting between matches they would be willing to pay for this. I think one thing that makes Apex less frustrating compared to PUBG is how fast you can be in another game if your squad got eliminated.
- 6 years ago
@Babbediboopi wrote:@stevencloser According to statista.com, 2.82% of NA player base was diamond or better. To be honest, I cant find if these are Riots official numbers and I dont know how trustworthy statista.
And maybe isnt LoL´s MMR distribution even comparable to games like Apex and Overwatch in the first place.
Anyways, I put my faith in the guys at Respawn to figure these things out. Im just saying that I think its generally a bad idea to divide the match queue if its possible to avoid it. We see this problem in PUBG right now where the less populated servers has problem to even find enough players, which force players onto high ping servers in other regions, and even in the big regions like NA and EU, it can take forever to find a match on the least popular maps, this with no (as far as I know) mmr matchmaking.I understand why people would want mmr based matchmaking in Apex, but I wonder how many minutes of extra waiting between matches they would be willing to pay for this. I think one thing that makes Apex less frustrating compared to PUBG is how fast you can be in another game if your squad got eliminated.
I never played pubg but i watch streams of the top players. Who must have the lowest amount of people in their matchmaker pool compared to the avg player, and they only have to wait a couple minutes.
When you guys say long and forever wait times. we only talking a couple minutes. 5mins max. not even. And thats for the top players in a game of millions. How impatient can you be? You must be the same people that just drop hot every single match and charge the enemy with nothing cause they don't have the patience to gear up first lol.
From what I've read pubg started to lose players due to lots of bugs that never got fixed.
About Apex Legends Feedback
Recent Discussions
- 7 hours ago
- 8 hours ago