Forum Discussion
"And how are they going to prevent that better players will start new accounts to go into noob lobbies to slay out?"
They will not, but it will at least reduce the stomping. Since the veteran play will skyrocket through the ranks.
And while i don't think a ladder clearly splitting players in various ranks is bad. Stopping streamers that play 12 hours a day being matched against noobs lvl 1, like happened in that pathetic "rivals" event, would be a great start.
I would consider myself above average, but i have friends that are just starting to play on PC and seeing them get stomped by players with rank 60 with over 1k of kills isn't fun. They complain and they have the right to complain. Because at this point they aren't even playing the game, they are just moving targets so other people look good.
That story of "how they will learn then?" is said by people that either don't know * about the game and want easy kills or people that doesn't understand skill progression.
You learn something from people that are slightly above you. Not from people are so high that you don't even understand what they are doing or talking about.
In a more real world situation; saying they will learn something from getting stomped by these players is the same as giving a trigonometric exercise to a kid that just learned addition and expect the kid to learn something from it. That's not going to happen.
PS: it's the third time that i'm posting this and the forum isn't showing my message. If for some reason i got triple post; you know why.
I’ve been playing this game when I have free time and I like the challenge of facing top players. I got my first kill after two weeks of playing this game in the evenings. And last night I got 7 kills and won the match with randoms.
My advice practice in the tutorial shooting range. And musel memory will provely. Plus I would watch who ever killed me and study their methods and how they played to better myself.
Zero kills for two weeks to 7 kills and a win. If I can do it you can to.
- 6 years ago
Improve the matchmaking please, it's garbage, it's non-existent, it's lazy... improve it please.
Ranked
Solos
Improved Matchmaking
- 6 years ago
@helloabwatson I won my first ever match on Apex Legends. I also win a couple of games every day and I only play a couple of hours a day (side note: seriously, people with, say, 3k kills on a single legend, get a job and contribute to society) and you don't see me giving tips around plus practicing in shooting range can only do so much and watching sweaty streamers with 100% aimbot-like accuracy won't really make you improve. I have been playing FPS games since early 2000 and that's how I became, with time, a decent FPS player. That doesn't change that I will indeed be instantly dropped by smelly nolifers that are at a skill lvl I will never be unless I were to quit my university degree and my job and play 24/7 (and become a useless human being).
You CANNOT improve from being instantly vaporized without having a chance to react. Also, once you learned basic FPS strategies, straffing or flanking maneuvers, you cannot improve much just from watching say Dizzy or Shroud play. Having a good skill-based matchmaking where players in a server have a relatively close skill-lvl is what would actually help you improve. If you fight against people similar to you, you WILL improve much more while the experience will be MUCH less frustrating. Finally, the BS that is currently Apex Twitch Rivals will become finally maybe interesting to watch instead of being farmville where streamers simply farm casuals (with a life and responsabilities). Right now Twitch Rivals is like watching a tournament for League of Legends with pros farming kills in smurf accounts instead of fighting each others. It's just stupid and boring.- 6 years ago
TOTALLY AGREE, the game desperately needs ranked/skill grouped matchmaking, and a true training mode on the King's Canyon map to practice different legends and different weapons.
- 6 years ago
pls add rank system. i m level 160+ and i get teammates like 20 to 30lvl. what are you gonna do with them in match?. make rank system in next update
- 6 years agoIn regards to matchmaking.
Making a matchmaking system based in K/D, wins, top 3 placings, survival time would be wrong.
If you want to make matchmaking system based on skill you should factor in Accuracy, as this is the primary factor that separates good and bad players.
Imagine you have a pool of 600 players divided into 10 skill levels of 60 players each.
Take the low 60 players and put them into a game. And you will still end up with a winner, 3 x top 3’s. A bunch of long survivors and at least 57 death. That means that the top fragger could have 5-8 kills, but that does not make him a high skilled player. He just won that game among his fellow low level players.
If you went into details of his play you would probably notice that he missed 4/5 bullets fired. Maybe 3 or 4 of the kills were “finishers” where his team gave most of the damage.- 6 years ago
@KoichiroDK wrote:
In regards to matchmaking.
Making a matchmaking system based in K/D, wins, top 3 placings, survival time would be wrong.
If you want to make matchmaking system based on skill you should factor in Accuracy, as this is the primary factor that separates good and bad players.
Imagine you have a pool of 600 players divided into 10 skill levels of 60 players each.
Take the low 60 players and put them into a game. And you will still end up with a winner, 3 x top 3’s. A bunch of long survivors and at least 57 death. That means that the top fragger could have 5-8 kills, but that does not make him a high skilled player. He just won that game among his fellow low level players.
If you went into details of his play you would probably notice that he missed 4/5 bullets fired. Maybe 3 or 4 of the kills were “finishers” where his team gave most of the damage.I strongly disagree. Accuracy like any other stat can be padded and meaningless. For example, how many shots fired would need to be accounted for.
And you can have the best accuracy in the world but be a terrible BR Bot. All aim no brains. I don't want a guy with good accuracy on my team that has no teamplay and no wins.- 6 years ago
@RichAC wrote:
@KoichiroDK wrote:
In regards to matchmaking.
Making a matchmaking system based in K/D, wins, top 3 placings, survival time would be wrong.
If you want to make matchmaking system based on skill you should factor in Accuracy, as this is the primary factor that separates good and bad players.
Imagine you have a pool of 600 players divided into 10 skill levels of 60 players each.
Take the low 60 players and put them into a game. And you will still end up with a winner, 3 x top 3’s. A bunch of long survivors and at least 57 death. That means that the top fragger could have 5-8 kills, but that does not make him a high skilled player. He just won that game among his fellow low level players.
If you went into details of his play you would probably notice that he missed 4/5 bullets fired. Maybe 3 or 4 of the kills were “finishers” where his team gave most of the damage.I strongly disagree. Accuracy like any other stat can be padded and meaningless. For example, how many shots fired would need to be accounted for.
And you can have the best accuracy in the world but be a terrible BR Bot. All aim no brains. I don't want a guy with good accuracy on my team that has no teamplay and no wins.Accuracy implies number of shots fired. I am just saying that you can’t rely solely on wins, K/D etc, since I could have a K/D of 1.7 playing against players at my skill level, but 0.4 against those I am playing against now.
I think it would be near impossible to implement a feature that registers players ability to teamwork.
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