Forum Discussion
7 years ago
I think ranking should be based on : KDA + number of win + survival time ( or placement)
Something like this:
1 win : 500 points
KDA: 10 points for every 0.1 . Kda below 1 will be counted as 1
Placement ( survival time): top 2 is 200 pts, top 3 is 175 , lowest placement to have point is top 10: 100 pt
So, for a person with 2 wins, KDA: 3.0 , and total 2 times top 2, 4 times top 3
Ranking points = 1000 + 300 + 400 + 700 = 2400
A person with 0 win, KDA: 7, total 6 times top 3
Ranking pts = 0 + 700 + 1050 = 1750
And the ranking points should be reset every new season to prevent point accumulating.
7 years ago
I think alot of people are under false impressions from watching twitch streamers who claim anyone can camp and hide a whole match and win consistently. That just doesn't happen. You have to know how to fight to survive top 3 battles, or just to get past 4th place. Especially with equal ranked opponents, which many are against due to the fact it would hurt their streams entertainment value. and although Kills naturally come with wins, they don't dictate a win.
Hot dropping kill stat padders who lose way more often then should are not someone I want on my team.
Ranking should be be an elo system based on wins or top 3 or placements. in that order. The game doesn't count kills as points towards a win. Just wins toward a win. There is no need to change the game design to suit individual playstyles. This is a BR you must adapt your play depending on the situation. Or go play a tdm or ffa game if thats more entertaining for you.
The only thing thats hard is how accurate a rating in random team game would be, but it would be better then nothing.
It would be better then simply matching up people by number of wins, without an elo, which would just be time played as therealist states. And without placement ranking for people without wins would keep teamates very lopsided.
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