Forum Discussion
@gtg4zrwx9g0v
I don't think it's a bad idea.
@XHelperZ
Ok so by what your saying then we shouldn't really have therminte grades because they're lesser versions of what fuse and Maggie do? Thermite type attacks are legend abilities yet we still have a pick up consumable options.
If we input smoke grenades then we need legends to counter it? We already have legends that counter it with their wall hacks. Ie. Bloodhound and seer.
If you value smoke grenades then run Bangalore?
Not every one wants to pick a legend based off one ability. My legends picks are based off who I enjoy playing more and who I handle best. When running on a team of randoms you don't really get the benefit of discussing team ledend picks either.
What legends you pick will determine how well you do as a team? I thought that was supposed to be team work, not a legend pick.
- 3 years ago
@XxColdFangxX Smoke grenades would require a scanning legend or attachment to work around while thermites can be simply avoided. Such a change wouldn't break the game but it would irritate more of the community than it would help.
We already have options to counter/minimize third parties that never work because nobody communicates. Adding smoke grenades would just be adding one more counter that 90% don't use properly.
- 3 years ago
@heme725Again we already have scanning attachments and legends that can do this. Digital threat. Bloodhound, seer.
Scans don't need to be permanent. If they are it's too op and ruins the game.
Sure I can agree that things don't work as intended in the game, but that's the players issues for not knowing how to work together. Still doesn't mean it's a bad idea.
In all honesty they probably wouldn't be used nearly as much as termites or frags, but the excuses of team work or needing work arounds for it to fit into the game is a poor one at best.Your team isn't always going to have a Bangalore on it to provide a smokey cover for a get away or a rez, but you know what teams have on them a majority of the time? A scanning legend, and there really isn't much of a work around for that other than reposition yourself when it wears off or hope you're good enough to hold your own when the enemy team comes.
I can imagine if someone did have a smoke grenade, if they pop it too soon, scan legends can just pick them up through it. However if the scan goes first then the grenade it could be a helpful escape.
It really doesn't seem that big an issue to me like yourself and helper are trying to make it out to be.
- 3 years ago
@XxColdFangxX Yes we have a Scan meta problem already and that's my point. I'm slightly concerned that equipment that necessitates more scans would make the community dig into such Legends more. I'd definitely switch to Bloodhound if every enemy team I fought tried to smoke their way away from me. It's simply common sense.
I'm also not making it out to be a big deal. My stance is that the change wouldn't break the game but it may irritate more players than it benefits. I personally dislike it and I'm making an amateur attempt to predict how players will adapt to such a change. My viewpoint is negative but I obviously can't be sure how things will play out.
- XHelperZ3 years agoHero+
I mean, the Thermite existed long before these legends.
Fuse's kit is based around grenades.
Maggie? Well I mean, her ability doesn't really replicate the thermite in a literal sense, it's IMO way different.
I think it's fine taking an already existing thing from ground loot and making a stronger ability of it, though personally not a fan of taking abilities and downscaling them into ground loot.
Legend picks determine how well your squad will function, this is part of strategy and the team synergy with the abilities in question.
It's quite important for good team work, I can tell you that, it's not something we should just start disregarding.
- 3 years ago
@XHelperZwasn't fuse one of the og legends?
While yes Maggie did come after the thermite it just doesn't make much sense to me to say an item would be useless because a legend already does it in a better way.
A simple smoke grenade wouldn't be nearly as good as what Bangalore does, but it could be handy in a pinch.
And sure I can understand how legend picks can affect team out come, but if it were more important than the actual team work, we would see the same legends winning every game.
With certain metas going around we see more legends in the winner circle than others, but I've won with legends I don't pick for the sake of being tactical and I'm sure there's plenty of others that don't pick legends based off predicting how the game will go.- XHelperZ3 years agoHero+
IIRC, Fuse released in S8, so that's definitely not one of the OG lege.ds
Yeah you are correct, Bangalore won't become useless.
Though typically when smoking, you don't need those 3 smokes to just close off a spot to rotate.
So for smoking off certain doors or spots, it's just something that a smoke nade can do.
Honestly, we could try it, though I personally think it wouldn't really go well.
Legend picks are pretty important in general, we can already see that certain legends have a higher pickrate than others.
Though we typically see a good combination of this, making it easier to combine certain tacticals/ults.
Whilst every legend can be quite universal, I think it's still important to divide users with certain jobs, meaning that legend picks should have a great synergy with each other.