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I mean, the Thermite existed long before these legends.
Fuse's kit is based around grenades.
Maggie? Well I mean, her ability doesn't really replicate the thermite in a literal sense, it's IMO way different.
I think it's fine taking an already existing thing from ground loot and making a stronger ability of it, though personally not a fan of taking abilities and downscaling them into ground loot.
Legend picks determine how well your squad will function, this is part of strategy and the team synergy with the abilities in question.
It's quite important for good team work, I can tell you that, it's not something we should just start disregarding.
@XHelperZwasn't fuse one of the og legends?
While yes Maggie did come after the thermite it just doesn't make much sense to me to say an item would be useless because a legend already does it in a better way.
A simple smoke grenade wouldn't be nearly as good as what Bangalore does, but it could be handy in a pinch.
And sure I can understand how legend picks can affect team out come, but if it were more important than the actual team work, we would see the same legends winning every game.
With certain metas going around we see more legends in the winner circle than others, but I've won with legends I don't pick for the sake of being tactical and I'm sure there's plenty of others that don't pick legends based off predicting how the game will go.
- XHelperZ3 years agoHero+
IIRC, Fuse released in S8, so that's definitely not one of the OG lege.ds
Yeah you are correct, Bangalore won't become useless.
Though typically when smoking, you don't need those 3 smokes to just close off a spot to rotate.
So for smoking off certain doors or spots, it's just something that a smoke nade can do.
Honestly, we could try it, though I personally think it wouldn't really go well.
Legend picks are pretty important in general, we can already see that certain legends have a higher pickrate than others.
Though we typically see a good combination of this, making it easier to combine certain tacticals/ults.
Whilst every legend can be quite universal, I think it's still important to divide users with certain jobs, meaning that legend picks should have a great synergy with each other.
- 3 years ago
@XHelperZAh though he was og for some reason. I played very briefly in s5, don't remember which legends were out then. Came back for a bit in season 10. Played on and off until these last two seasons. I want to see the new map, but with MM I'd probably only play for a week or so before getting annoying with it.
As I mentioned in another post, while I think they could be handy, I don't see them getting much use due to the scan meta. I don't think they're a horrible idea, but not a great one either.
Maybe for more experienced players that have an actual team synergy would be an important factor as for a casual solo like me, it really plays no difference in how the matches turn out.
Generally I main LL. My job as to say would be to keep the team alive. My teammates don't have any rhyme or reason to their choices of picks. Some of the match up would be legends that would work out well together but it doesn't play out because the lack of team work in a solo que environment.
I'm not going to say synergy doesn't play a part in team success, I just don't think it's bigger than team work or your ability to play a certain legend.
Some teams make up for lack of synergy because of their experience and how well they know their legends.
If I were to try to synergies with my team and took a legend I didn't really know how to play, it would not go well. The synergy would be non existent due to my lack of experience.Also no offense, but being ok with ground loot being turned into an ability, but not the reverse, sounds hypocritical
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