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I'm a little off topic here, but I had to say something about the following:
"we'd also see teams with slightly worse mechanics be able to climb the ranks because of positioning and strategy."
This to me completely sums up the mindset of most developers and all gamers. It says to me that the game is at its core all about aiming. All shooters are all about aiming. A "good" player is a player with good aim, no matter how lacking in game sense they may be. And it's true that good aim will get you a lot higher up the ladder than positioning and strategy. The problem from my perspective is that you can't fake game sense. There is no game sense cheat. Aim, on the other hand, is the number one cheat in any shooter. And in this game I don't think any knowledgable player can escape the reality that there are cheaters in a lot of low-level matches, and they're half the lobby in high-level matches. Half? Did I say "half?"
This is why shooter devs would do better to focus the game on brain power and game knowledge rather than on mechanics for which there exist the easiest, most readily available cheats in the universe. Remove recoil from the game tomorrow and you put Xim out of business on the same day. We could have a discussion along the same lines about aim assist but I'm sure a handful of sweaty "professionals" would rather have a hysterical YouTube meltdown than admit that cheaters now own the world, and that if you want to beat them then you have to do the moral equivalent of handing out their cheats to everyone else for free.
Food for thought.
I didn’t even think about how removing all the recoil would substantially help the cheating issue. Games like warzone where the TTK is next level fast allows cheaters to run through lobbies.
the more apex becomes strictly aim dependent, the more like warzone it becomes.
making more abilities where its easier to help ur team survive and incentiving placement would solve so many core issues.
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