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Well I can only speak for myself but I suspect this is true for many others who feels this way.
I've spent over 20 years playing these types of multiplayer shooting games, I've sort of amassed a general sense of what other players tend to do or how they'll react in a given situation. That experience from spending all that time playing shooters is hampered by the small skill gap, high time to kill, and slow player movement. Apex Legends artificially compresses the skill gap by having a high time to kill and slow character movement.
If you have 10 minutes, hop onto YouTube and search for "Bdobbinsftw will infinite warfare be bad?"
Listening to that vid as I type this. But wouldnt more hp require more skill? Hear me out? So instead of just being able to pop in on a dude and delete them immediately, you need to a) actually think about what they will do because they get more of a chance to react b) you actually have to keep aiming for longer (when talking about raw mechanical skill). I guess its kind of a disconnect cause he talks about the frenetic nonesensical bs that is cod. I hope I managed to get my idea across atleast. (Unless you reccommended me that video as a way of agreeing with what I said or part of what I said but somehow idk if thats it.)
- 7 years ago
The original competitive console shooter was Halo, that had a long time to kill and it took skill to out strafe your opponent. Not every FPS game needs to be a twitch shooter and both types of games take skill.
- 7 years ago
The original Halo was dominated by the pistol that killed in 3 shots. 2 body shots, 1 headshot. That game's sniper rifle was truly a fast semiautomatic rifle with 0 recoil, could kill in one 1 shot and 2 at the most. The rocket launcher instantly killed anything it exploded next to. As for the other Halo games, they revolved around controlling the power weapon spawns, all of which could wipe an entire team out in a handful of seconds. The sword was a 1 hit kill on anything. The plasma pistol locked onto players like a heat seeking missile and took half their health and didn't even need to be aimed directly at a player. The battle rifle had the advantage of gigantic player hit boxes, including a huge critical hit area on the head. The shotgun had a huge one hit kill area, shoot them in the foot and their dead. The tanks killed in 1 hit. The ghost ran people over. The banshee had a bomb that instakilled players.
People died in Halo very, very quickly.
- 7 years ago
The other dobbins vid, idk he said some good things but i feel like towards the end he is conflating a lot of things as one issue to further his point when he really shouldnt, I think he severely and dangerously overestimates the free school concept or whatever he called it. I get it has its benefits but I feel like hes overestimating them, it sounds really good but when i think about it it ironically seems kinda naive. EDIT Also * this is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay off course i suggest we dont give that vid too much discussion if nothing for the sake of the original point.
- 7 years agoyes Halo did have long ttk but its a different genera of game, personally I think that in a BR where there is no solo play the time to kill should be smaller because you are facing 3 other players unlike halo where you have respawns in Apex if you die you are done.
- 7 years ago
Not. True. You somehow completely missed the banner system. If anything high time to kill fixes this because the enemy team cant wipe all of you out fast enough to stop you from grabbing the banner and bolting for the nearest opportunity. Also personally there is no fun what so ever in a low time to kill for the dead person, and really low fun for the killer. Whereas in a higher time to kill there is an actual battle in which both parties can participate and feel engaged.
- 7 years ago
Yes it is true that more hp means players need to maintain aim for longer periods of time, but at the same time this gives the player being shot at more time to react to being outplayed, thus compressing the skill gap. I wouldn't say needing to aim a target for a longer period of time equate to needing more skill, if players could pop in and kill someone like you said, they'd still need to have great mechanical skill due to the threat of the other player being equally able to kill you just as quickly. So it's basically a wash as far as needing to maintain aim for longer. Shooting in place leaves you more exposed, makes your position more well known to the enemy the longer you shoot. Slower character movement hampers those "good" player's ability (mechanical skill) to quickly escape or change position. It takes away their potential for quickly repositioning. Slow games like Apex Legends don't really allow for that outside of sometimes using an ability like Wraith's ghost move and Mirage's invisibility ultimate.
- 7 years ago
I fail to understand why giving reaction time compresses the skill gap so much because if the player who was jumped on is less capable theyd still lose, even if its even the player already lost a chunk of hp and would need to perform better to survive. The way I see it more hp requires the assaulter to actually follow through on their assault rather than just ride the surprise attack to victory. EDIT It would also make full success wipes more rewarding because you will have coordinated with your team or just nailed so many headshots, or something like that.
- 7 years agolower TTK makes a skill gap matter.
- 7 years ago
The skill in Halo was landing headshots which killed faster, you could outplay your opponents with better aim. A less skilled player would aim for the body, get outplayed by the high skilled player who landed headshots.
You still had snipers in Halo that would one bullet kill with a headshot, they required twitch skills. A normal gunfight would came down to which player could stay on target, hit the most headshots while staffing and that takes skill. A game like Halo had a very high skill ceiling.
- 7 years ago
yes, it did but Apex isn't Halo.
- 7 years ago
Okay I'll chime in. But first kudo's to both @ragnarokfps and @xMaracmanx for having a civil convo while expressing their own views. On the internet that's rare XD.
I think people want lower TTKs because they are used to it by now. It's probably engrained due to the amount of shooters that's been in the gaming industry since it's inception. Let's take CoD as a franchise for instance since it has the highest community rating (own words, don't quote me on it). CoD is almost synonymous with fast paced action/TTK. Arguebly one of the reason why ppl play it. Look at blackout and the whole debacle of lvl 3 armour. It takes too long to kill someone and ppl don't want that in CoD. So it's been nerfed, nerfed and nerfed again.
(Srry for this I know the difference but ppl still have misconceptions about this game). Titanfall is arguebly the same in the way of fast action, but ttk is a lil higher than CoD. People still tend to think of this game as a weird 2.5 version of titanfall. With that comes a fast ttk I think and this is speculation. I played both titanfalls extensively and I can say that this game has a higher ttk than both WHEN you have armor. Without armour it's basically titanfall's ttk. Earlier this morning for example. I had the P20 pistol and was facing an enemy without a gun. I hit almost all shots from less than 4 feet but still had to almost shoot 2 clips in him for him to go down. If he had a weapon I'd be screwed. Lets say for argument's sake I missed 3 shots. I still had to hit him with more than 14 bullets for him to die and he had lvl 1 armour. That is alot of time if you're not going for headshots.
I don't however want lower TTKs. Maybe just buff the guns a bit but basically ppl think of the guns like each having their own strengths and flaws. It's true to a degree but you can't expect 2 equally good ppl who have 2 very different guns, lets say one has an LMG and one shotgun and it's close range, that the Shotgun guy is likely to win. Lets say he knows he's good, but also prideful and rages 'I HAD HIM, THIS LMG SUCKS. BUFF IT' to actually get his wish granted. Some guns just suck in certain regards and that's always been the case in the titanfall universe (I'm looking at you mozambique...).
This is my two cents regarding the issue. Hope you had a good read- 7 years ago
Well all of the pistols i used felt bad to use. Weak and unsatisfying to shoot, idk if its just me being bad but i think they feel too much like sidearms when in fact theyre taking a primary slot? Maybe have a third pistol only slot? Ugh whats happening with these auth issues, anyway idk when to use P20 and RE, Mozambique spread seems horrible, I dont feel like writing everything again.
- 7 years agoYou are very correct, and I definitely don't want to compare Overwatch but that game is a great example of showing off mechanical and game skill because of it's high HP Cap.
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