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Yes it is true that more hp means players need to maintain aim for longer periods of time, but at the same time this gives the player being shot at more time to react to being outplayed, thus compressing the skill gap. I wouldn't say needing to aim a target for a longer period of time equate to needing more skill, if players could pop in and kill someone like you said, they'd still need to have great mechanical skill due to the threat of the other player being equally able to kill you just as quickly. So it's basically a wash as far as needing to maintain aim for longer. Shooting in place leaves you more exposed, makes your position more well known to the enemy the longer you shoot. Slower character movement hampers those "good" player's ability (mechanical skill) to quickly escape or change position. It takes away their potential for quickly repositioning. Slow games like Apex Legends don't really allow for that outside of sometimes using an ability like Wraith's ghost move and Mirage's invisibility ultimate.
The skill in Halo was landing headshots which killed faster, you could outplay your opponents with better aim. A less skilled player would aim for the body, get outplayed by the high skilled player who landed headshots.
You still had snipers in Halo that would one bullet kill with a headshot, they required twitch skills. A normal gunfight would came down to which player could stay on target, hit the most headshots while staffing and that takes skill. A game like Halo had a very high skill ceiling.
- 7 years ago
yes, it did but Apex isn't Halo.
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